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Author Topic: Make Use Magic Device Available  (Read 10721 times)

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June 15, 2010, 04:26:59 PM

Hi,

I'm just wondering what would have to happen to make Use Magic Device available to other classes - I tried adding it to the classes "cls_skill_####.2da" file as a class skill etc but it still wouldn't allow me to add skill points to it or use it - is it possible?


June 15, 2010, 04:42:56 PM
Reply #1
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I don't think so. unless pnp says otherwise.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 15, 2010, 08:12:52 PM
Reply #2

Quote from: Pantherus

Hi,

I'm just wondering what would have to happen to make Use Magic Device available to other classes - I tried adding it to the classes "cls_skill_####.2da" file as a class skill etc but it still wouldn't allow me to add skill points to it or use it - is it possible?


Did you edit skills.2da as well?
HEATSTROKE


June 15, 2010, 09:38:51 PM
Reply #3

What would need to be edited in there?

I see the column "AllClassesCanUse" but I'm not wanting ALL classes to be able to use it (though may just take that route if necessary) but rather just want specific other classes to be able to use it - or is that part coded elsewhere?


June 16, 2010, 06:32:06 AM
Reply #4

Quote from: Pantherus

What would need to be edited in there?

I see the column "AllClassesCanUse" but I'm not wanting ALL classes to be able to use it (though may just take that route if necessary) but rather just want specific other classes to be able to use it - or is that part coded elsewhere?


Oh.  In that case I'm not sure what's going on.  You are putting your modified cls_skills_***.2da in the top hak, right?
HEATSTROKE


June 16, 2010, 03:47:48 PM
Reply #5

I can only surmise there's something encoded somewhere else (probably the code for UMD itself) which restricts who can and can't use the skill - most likely a white-list scenario.  I might just take the path of allowing everyone to use it - it's easily changed back...


June 16, 2010, 03:54:35 PM
Reply #6

Quote from: Pantherus

I can only surmise there's something encoded somewhere else (probably the code for UMD itself) which restricts who can and can't use the skill - most likely a white-list scenario.  I might just take the path of allowing everyone to use it - it's easily changed back...


I don't think there is.
1.) I've done the same thing you are doing, but with Animal Empathy, on my server.

2.) If this was the case they would have never been able to give Warlocks UMD.
HEATSTROKE


June 16, 2010, 07:31:01 PM
Reply #7

It worked for me I added the skill to the last line of the dread necro skill list. Then added the new d2a to the 2da hak and recatched the 2da files for my database.

Copy of the edited 2da file
Code: [Select]
2DA V2.0

   SkillLabel     SkillIndex ClassSkill
0  Concentration  1          1          
1  DisableTrap    2          0          
2  Discipline     3          0          
3  Heal           4          0          
4  Hide           5          1          
5  Listen         6          0          
6  Lore           7          1          
7  MoveSilently   8          0          
8  OpenLock       9          0          
9  Parry          10         0          
10 Perform        11         0          
11 Persuade       12         0          
12 PickPocket     13         0          
13 Search         14         0          
14 SetTrap        15         0          
15 Spellcraft     16         1          
16 Spot           17         0          
17 Taunt          18         0          
18 Appraise       20         0          
19 Tumble         21         0          
20 CraftTrap      22         1          
21 Bluff          23         1          
22 Intimidate     24         1          
23 CraftArmor     25         1          
24 CraftWeapon    26         1          
25 Ride           27         0          
26 Jump           28         0          
27 TrueSpeak      29         1          
28 Sense_Motive   30         0          
29 Balance        32         0          
30 IaijutsuFocus  33         0          
31 CraftAlchemy   34         1          
32 CraftPoison    35         1          
33 Psicraft       36         0          
34 Climb          37         0          
35 CraftGeneral   38         1          
36 UseMagicDevice 19         1


June 16, 2010, 10:38:53 PM
Reply #8

Yeah that's what I did too - don't understand why that's not working :S

Admittedly I added it into the middle of the skills list and then changed the row number for every skill after it...but the skill index (i.e. 19 for UMD) was put in correctly.

Thanks for the help - we'll see if I can sort it out :)