Player Resource Consortium

 

Author Topic: Arcane Hierophant abilities  (Read 19335 times)

0 Members and 1 Guest are viewing this topic.

January 08, 2012, 10:20:33 AM
  • Hero Member
  • *****
  • Posts: 1439
  • Karma: +27/-0
  • Gender: Male
    • View Profile

As I mentioned in other thread I have some 2das for this class ready. Just need some scripting and tlk entries to make it work ;)

I'm writing this because the class have some abilities I would like to change - channel plant/animal. I think channel plant is impossible in NWN (not enought plant placeables in most modules I played/would have to be limited to outdoor/natural areas) and channel animal, although possible to implement, would be much more limited than PnP version.

My first thought was to replace them with some cool spell-like abilities (ie. special version of entangle with DC improving with AH class level) or give players 2 bonus feats instead of them.

I would like to know DMs/players opinion. Any other ideas/suggestions?



January 08, 2012, 10:26:01 PM
Reply #1

As I mentioned in other thread I have some 2das for this class ready. Just need some scripting and tlk entries to make it work ;)

I'm writing this because the class have some abilities I would like to change - channel plant/animal. I think channel plant is impossible in NWN (not enought plant placeables in most modules I played/would have to be limited to outdoor/natural areas) and channel animal, although possible to implement, would be much more limited than PnP version.

My first thought was to replace them with some cool spell-like abilities (ie. special version of entangle with DC improving with AH class level) or give players 2 bonus feats instead of them.

I would like to know DMs/players opinion. Any other ideas/suggestions?

I don't know what those abilities do, but I'd probably go with bonus feats.  Can you post a description?
HEATSTROKE


January 09, 2012, 12:36:06 AM
Reply #2
  • Hero Member
  • *****
  • Posts: 1439
  • Karma: +27/-0
  • Gender: Male
    • View Profile

Sure, sorry.
Quote
Channel Animal (Sp): Starting at 4th level, you gain the
ability twice per day to establish a magical conduit between
yourself and a single animal that you touch (including your
familiar companion). For each use of this class feature,
a spell you cast whose range is touch or greater can
originate from the animal instead of from
you, provided that you have line of sight
and  line  of  effect  to  the  animal.  The
spell’s line of effect then extends from
the animal to the target based on the senses
of the animal, not you.
  You can also use this power to deliver touch
spells through the animal. Once you cast the
spell, the animal is considered to be holding
the charge for the spell (see page 176 of the
Player’s Handbook ).
  Starting at 8th level, you gain two additional
uses of this ability each day.
Quote
Channel Plant (Sp):  Starting  at  6th
level, you gain the ability to establish a magical
conduit between yourself and a natural, nonanimated plant
(but not creatures of the plant type) once per day. This
abil-ity functions like the channel animal class feature, except
that the line of effect from the plant to the target is based
on your senses.
 You can use this power to deliver touch spells through
the plant. Once you cast the spell, the plant is considered
to be holding the charge for the spell (see page 176 of the
Player’s Handbook ), except that the spell is delivered to the
fi rst creature or object that can receive the spell when the
subject touches the plant.
  At 10th level, you gain a second daily use of your channel
plant ability.


January 09, 2012, 06:10:41 PM
Reply #3
  • Associate
  • ***
  • Posts: 228
  • Karma: +2/-0
    • View Profile

I would also be inclined to go with bonus feats.  While those are interesting abilities, it doesn't sound as if even the one you can implement is going to have that much affect on gameplay, so why make more work for yourself?


January 09, 2012, 11:50:38 PM
Reply #4
  • Adept
  • *
  • Posts: 23
  • Karma: +0/-0
  • New Member
    • View Profile

As far as NWN goes, I'd consider the Channel abilities functionally equivalent to the "Reach Spell" metamagic feat effect outdoors.  If you've managed to script Greatreach Blast, it would make sense to adapt it for Arcane Hierophant, as well as Archmage and Hierophant.


January 10, 2012, 08:03:43 AM
Reply #5

Yeah, I'm not sure how you'd implement either one of those 100%  The plant one is even worse since most of the plants you encounter in NWN are part of the tileset.

I'd try to get the Channel Animal at least somewhat useful & working if possible to keep the theme of the class.  Channel Plant I'd replace with a Ranger / Druid / Arcane bonus feat.
HEATSTROKE


January 10, 2012, 04:47:40 PM
Reply #6

For Channel Animal, it seems, like said before, arcane reach, would do the trick (ranged touch spells), as for channel plants, a special entangle, wouldn't be so bad, or some kind of trap-like SA (like snare ?), where you get to either damage (reflexe), paralyzie (fort), or confuse (will) the target (summarize what druids can do with spells ..more or less) , since this abilities only seem to work once (first thing that touches the plants) ..again, a bonus feat would do fine :P


January 10, 2012, 05:58:12 PM
Reply #7

...as for channel plants, a special entangle, wouldn't be so bad, or some kind of trap-like SA (like snare ?), where you get to either damage (reflexe), paralyzie (fort), or confuse (will) the target (summarize what druids can do with spells ..more or less) , since this abilities only seem to work once (first thing that touches the plants) ..again, a bonus feat would do fine :P

If you go that route add "Charm" & "Baleful Polymorph" to use up all 5 of the possible radials. :D
HEATSTROKE


January 10, 2012, 09:13:21 PM
Reply #8

lol if we  keep it up, xwarren might decide not only , not to add new special abilities, but also remove the bonus feats as well  xD

ps: charm is overrated, domination's better, dominate monsters even more .. but no chance :P


January 10, 2012, 09:37:03 PM
Reply #9

ps: charm is overrated, domination's better, dominate monsters even more .. but no chance :P

That part could scale with level.  :o
HEATSTROKE