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Author Topic: Divine spellcaster prestige builds  (Read 26468 times)

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June 07, 2012, 10:41:46 AM
Reply #15
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manual and divie (cleric) spell list
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June 07, 2012, 09:30:14 PM
Reply #16
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I can't find the Darkbolt spells and Call lightning, am I doing something wrong?

I'm not sure about darkbolt, but I think call lightning is a Druid spell.  I didn't think about it because I so often played an air domain cleric (call lightning is on the domain spell list).  I too realized I didn't have it when I played a cleric without air domain, but I noticed it when I was playing a Druid.


June 08, 2012, 11:09:58 AM
Reply #17
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ah, thank you :D
maybe darkbolt is arcane-only? I still can't find it in the manual..
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 08, 2012, 05:24:47 PM
Reply #18

Did it get removed maybe?
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June 08, 2012, 06:02:50 PM
Reply #19
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Darkbolt is Darkness Domain spell (it can also be cast by Archivist). I don't know why it wasn't added to the manual.


June 09, 2012, 10:20:15 AM
Reply #20
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thanks :D is it available to arcane spellcasters as well?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 09, 2012, 11:15:03 AM
Reply #21
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Darkbolt is Darkness Domain spell (it can also be cast by Archivist). I don't know why it wasn't added to the manual.

thanks :D is it available to arcane spellcasters as well?
Yes, but only for those that can select Darkness domain ;p


June 19, 2012, 09:07:42 AM
Reply #22
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why not making some pnp changes directly in the prc, rather than switches?
like the time stop duration switch..
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 19, 2012, 10:24:28 AM
Reply #23

why not making some pnp changes directly in the prc, rather than switches?
like the time stop duration switch..

Because some people want to play the game with the Bioware rules?  Why would we want to reduce options, especially when the system is already in place & working?
HEATSTROKE


June 19, 2012, 05:45:35 PM
Reply #24
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I just wondered :P you are very faithful with rules that seemed an odd thing.
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 20, 2012, 03:48:33 AM
Reply #25
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what would be the issues of forcing standard spellbooks for a class like Archivist?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 20, 2012, 07:35:02 AM
Reply #26

what would be the issues of forcing standard spellbooks for a class like Archivist?

Standard as in Bioware spellbooks?  Can't be done without the source code for NWN.
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June 20, 2012, 12:13:33 PM
Reply #27
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I mean the option of disabling custom spellbooks. that would forfeit the spellcasting part of the class entirely, right?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 20, 2012, 03:01:51 PM
Reply #28

I mean the option of disabling custom spellbooks. that would forfeit the spellcasting part of the class entirely, right?

That only works on classes that have both spellbooks as an option, i.e. sorcerers, bards, etc.  As soon as you take that 1st archmage lvl as a sorcerer, you get to re-pick all of your spells & use the new PRC spellbook.
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June 20, 2012, 03:10:47 PM
Reply #29
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I mean the option of disabling custom spellbooks. that would forfeit the spellcasting part of the class entirely, right?
Out of curiosity, what would be the point of taking a spellcasting class and depriving it of spellcasting?  True non-caster classes have decent combat abilities.  The archivist's special abilities wouldn't be enough to compensate for low BAB, lack of heavy armor, etc.  It is only the spellcasting that keeps the class viable.