Player Resource Consortium

 

Author Topic: Prestige Class: Cerebremancer  (Read 12900 times)

0 Members and 1 Guest are viewing this topic.

June 08, 2009, 11:41:33 AM

Gemini the Mind Mage (INT based, aka the ?Wilycat?)

?Two minds are better than one?

Zakya Rakshasa, True Neutral, Wiz 5 / Psion 5 / CM 30

Stats: Base [Race + Mods]
Str: 10 [ 20 ]
Dex: 14 [ 18 ]
Con: 14 [ 24 ]
Int: 18 [ 30 ]
Wis: 8 [ 10 ]
Cha: 8 [ 8]

Pro?s: 39th Wizard, 35th Psion, High SR (race), decent caster hp (440), high buffed AC, saves, hp & AB, epic spells, 1950 hp Epic Warding, ~60+ psi powers, 3 racial True Strikes, decent Psi-healing powers, Deep Impact for uber (monk) AC?s, ~388 skill points, no smites, good chance to debuff opponents, low chance for opp?s to debuff, Lower Spell Resistance (Fort) DC 63 (69 max Int).

Cons: d4?s, 2 attack / round (un-hasted), psi-focus (bogus!) mechanic (f-off, WotC!), fast Psi pp burn down @ max augment, manual psi-focus (bogus!) required for some meta-psi?s to work (twin Ecto-Shambler), quickslot shortage.

Attack stack: BAB +20, Str +5 (+11 Max Str), Off. Precog +12, Mantle of Egr. Might +4, Gr. Heroism +4 = +45 (+51 Max Str)

Deadeye Sense: +20
65 (45 + 20), 71 (Max Str)

True Strike: +20
85 (65 + 20), 91 (Max Str)

Misc: Masochism + X, enhancements +Y

AC stack (max buff, no items): 10 (Base) + 9 Natural Armor, +2 Armor Skin, +4 Tumble + 4 Dex (+10 Max), + 21 Inertial Armor (Armor), +12 Force Screen (Shield), +12 Def Precognition (Insight) +10 Imp Expertise = 84 (90 Max Dex)

Damage Stack: +5 Str (+11 max), +13 Off. Prescience, +Y enhancements = 18 (24 Max Str)

Skill point ?Saves? allows for quick re-rolls. Save Skills, except as noted. Strictly level 40 build.

1 Wiz1: Extend Spell, Combat Cast (race bonus), +4 Conc, +4 Lore, +4 S-Craft, Save 16
2 Wiz2: +1 Conc, +1 Lore, +1 S-Craft, Save excess
3 Wiz3: Expertise, +1 Conc, +1 Lore, +1 S-Craft, Save excess
4 Wiz4: Int mod (1)
5 Wiz5: (Wiz 5), Empower Spell (bonus)
6 Psi1: Discipline ? Kineticist (Your choice), Imp. Expertise, Psi-Weapon I (bonus)
7 Psi2:
8 Psi3: Int mod (2)
9 Psi4: Twin Power
10 Psi5: (Wiz 5 / Psi 5), Max Power (bonus)
11 CM1:
12 CM2: Int mod (3), Max Spell
13 CM3:
14 CM4:
15 CM5: (Wiz 5 / Psi 5 / CM 5), Deep Impact
16 CM6: Int mod (4)
17 CM7:
18 CM8: Practiced Caster (Wiz)
19 CM9:
20 CM10: (Wiz 5 / Psi 5 / CM 10), Int mod (5)
21 CM11: Armor Skin
22 CM12:
23 CM13: +20 Conc, +20 Lore, +20 S-Craft, Save excess
24 CM14: Int mod (6), Epic Spellcasting
25 CM15: (Wiz 5 / Psi 5 / CM 15), Imp. Combat Cast (bonus)
26 CM16:
27 CM17: Empower Power
28 CM18: Int mod (7)
29 CM19:
30 CM20: (Wiz 5 / Psi 5 / CM 20), Epic Psi-Focus (bogus!) I
31 CM21: Extend Power (bonus)
32 CM22: Int mod (8)
33 CM23: Epic Psi-Focus (bogus!) II
34 CM24:
35 CM25: (Wiz 5 / Psi 5 / CM 25), + 12 S-Craft, Save excess
36 CM26: Int mod (9), Epic Psi-Focus (bogus!) III
37 CM27: Imp. Meta-Psi I (bonus)
38 CM28: Dump skill points: Conc, Lore, S-Craft, Disc, et. al.
39 CM29: Imp. Meta-Psi II
40 CM30: (Wiz 5 / Psi 5 / CM 30), Int mod (10), Top off skills

Skills: Conc: 43, Disc: 21, Lore: 43, S-Craft: 43, Tumble: 21, +175 your choices

Notes:

1) Twinned Ecto-Shambler (34 hp / round when twinned - no SR, no save, no attack rolls, magical damage) on non-DR classes / opp?s is a great fire and forget power. You have to manually Psi-focus (bogus!)  (Ahem, f-off, WotC geniuses!) to twin the Shambler.

2) Energy Current (Kineticist only) ? max augment & meta-psi then make sure no one ?punks? you into attacking (breaks power). Does ~ 165 ? 330 hp / round (Cold Fort half, all others [fire, sonic, et. al.] Flex half) concentrating ? no pp drain. Do not use on high SR races unless Lower Spell Resistance is used first.

3) Energy Missile (Kineticist only) DC save is NOT a misprint, DC = 10 + 2 (base power level) + 1 / pp + ability mod. Max augment save ~ 50+ DC (Cold Fort half, all others [fire, sonic, et. al.] Flex half) for five twinned, max & empowered missiles. Cannot target same opp twice (arg!). Do not use on high SR races unless Lower Spell Resistance is used first.

4) If you don?t like a power choice (i.e. Mental Barrier = WotC trash!), use Psychic Reformation.

5) Psi-Meditation (aka Psi Medi-Wasting) was intentionally not taken (BS 3.5 mechanic).

6) Race was chosen over Illithid due to better natural AC, Con and Str bonuses.
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 15, 2009, 09:33:44 PM
Reply #1

Gemini the Mind Mage (CHA based, aka the “Wildcat”)

“Two minds are better than one”

Rakshasa, True Neutral, Wilder 5 / Sorc 6 / CM 29

Stats:  Base  (Race+Mods)  
Str:       8          [ 10 ]
Dex:     14        [ 18 ]
Con:     10        [ 16 ]
Int:       14        [ 16 ]
Wis:      8         [ 10 ]
Cha:     18        [ 38]

Pro’s: 39th Sorcerer, 34th Wilder, High SR (race), decent caster hp (290), high buffed AC, saves, medium-high AB, epic spells, 1950 hp Epic Warding, 3 attack / round (un-hasted), decent Psi-healing powers, no smites, good chance to debuff opponents, low chance for opp’s to debuff, 2 more base spells / lev than Wizard CM build, Tumble class skill, high touch AC, can use light armor + shield when spells are gone, no unbuffed offhand Str nerf (WotC geniuses!), 483 base pp (543 Max Cha), 540 hp Crystal Shard (Twin + Max + Emp) – but must manually psi-focus (bogus!), access to Ecto-Shambler.

Cons: Psi-focus (bogus!) mechanic (f-off, WotC!) wastes five epic feats, manual psi-focus (bogus!) required for some meta-psi’s to work (twin Ecto-Shambler, major Shard blasts), mostly d4’s, only 11 psi powers (choose wisely, Grasshopper), limited spells known, fast Psi pp burn down @ max augment, no access to Psion discipline-specific powers (no Energy Current = sniffle), quickslot shortage.

Attack stack: BAB +21, Str +0 (+6 Max Str), Off. Precog +12, Mantle of Egr. Might +4, Gr. Heroism +4 = +41 (+47 Max Str)

Deadeye Sense: +20
61 (41 + 20), 67 (Max Str)

True Strike: +20
81 (61 + 20), 87 (Max Str)

Misc: Masochism + X, enhancements +Y

AC stack (max buff, no items): 10 (Base) + 9 Natural Armor +8 Tumble + 4 Dex (+10 Max) +20 Inertial Armor (Armor) +12 Force Screen (Shield) +12 Def Precognition (Insight) = 75 (81 Max Dex)

Spells chosen:
L1: Burning Bolt, Lesser Electric Orb, Lesser Cold Orb, Lesser Fire Orb, True Strike
L2: Melf’s Acid Arrow, Masochism, Scorching Ray, Eagle’s Splendor, Bull’s Str
L3: Shivering Touch, Neg. Energy Burst, Vampiric Touch, Flame Arrow
L4: Ice Storm, Elemental Shield, Acid Orb, Sonic Orb
L5: Mestil’s Acid Sheath, Resonating Resistance, Snilloc’s Major Missile, Energy Buffer
L6: IGMS, Gr. Heroism, Starmantle
L7: Avasculate, Energy Immunity, Shadow Shield
L8: Avascular Mass, Mantle of Egr. Might, Horrid Wilting
L9: Mord’s D, Wail o’ the Banshee, Bigby’s Crushing Hand

Psi Powers chosen: (1) Inertial Armor, (2) Force Screen, (3) Def Precognition, (4) Biofeedback (5) Crystal Shard, (6) Ecto-Shambler, (7) Body Adjustment (8) Offensive Precognition, (9) Shadow Body, (10) True Metabolism, (11) Offensive Prescience

Skill point “Saves” allows for quick re-rolls. Strictly level 40 build. Save Skills, except as noted.

1 Wild1: Twin Power
2 Wild2:
3 Wild3: Max Power
4 Wild4: Cha mod (1) [CHA 25]
5 Sor1: (Wild 4 / Sorc 1)
6 Sor2: Empower Power
7 Sor3:
8 Sor4: Cha mod (2) [CHA 26]
9 Sor5: Extend Power
10 Sor6: (Wild 4 / Sorc 6) +13 Conc, +13 Lore, +13 S-Craft, Save Excess
11 CM1:
12 CM2: Cha mod (3) [CHA 27], Practiced Caster (Sorc)
13 CM3:
14 CM4:
15 CM5: (Wild 4 / Sorc 6 / CM 5), Extend Spell
16 CM6: Cha mod (4) [CHA 28]
17 CM7:
18 CM8: Max Spell
19 CM9:
20 CM10: (Wild 4 / Sorc 6 / CM 10), Cha mod (5) [CHA 29]
21 CM11: Greater Cha I [CHA 30]
22 CM12:
23 CM13: +13 Conc, +13 Lore, +13 S-Craft
24 CM14: Cha mod (6) [CHA 31]  , Epic Spellcasting
25 CM15: (Wild 4 / Sorc 6 / CM 15), Epic Psi-Focus (bogus!) I (bonus)
26 CM16:
27 CM17: Greater Cha II [CHA 32]
28 CM18: Cha mod (7) [CHA 33]
29 CM19:
30 CM20: (Wild 4 / Sorc 6 / CM 20), Greater Cha III [CHA 34]
31 CM21: Epic Psi-Focus (bogus!) II (bonus)
32 CM22: Cha mod (8) [CHA 35]
33 CM23: Greater Cha IV [CHA 36]
34 CM24:
35 CM25: (Wild 4 / Sorc 6 / CM 25), +12 Conc, +12 Lore, +12 S-Craft, Psi-Craft +30
36 CM26: Cha mod (9) [CHA 37], Imp Meta-Psi I
37 CM27: Epic Psi-Focus (bogus!) III (bonus)
38 CM28: +3 Conc, +19 Disc, +3 Lore, +3 S-Craft, Save excess
39 CM29: Imp Meta-Psi II, + 1 SCraft
40 Wild5: (Wild 5 / Sor 6 / CM 29), Cha mod (10) [CHA 38], +2 Conc, +2 Disc, +2 Lore, +43 Tumble

Skills: Conc: 43, Disc: 15, Lore: 43, Psi-Craft: 30, S-Craft: 42, Tumble: 43

Notes:

1) Twinned Ecto-Shambler (34 hp / round when twinned - no SR, no save, no attack rolls, magical damage) on non-DR classes / opp’s is a great fire and forget power. You have to manually Psi-focus (bogus?)  (Ahem, f-off, WotC geniuses!) to twin the Shambler.

2) Psi-Meditation (aka Psi Medi-Wasting) was intentionally not taken (BS 3.5 mechanic).

3) Swarm of Crystals was not taken because the meta-psionics don’t work most of the time – even with manual psi-focus (bogus!).

4) If you play with Timestop “on”, choose Temporal Acceleration

5) Improved Meta-Psionics I & II use “Psi-Craft,” not Spellscraft as stated. Reduces Discipline by 6 points.

6) If you don’t like a power choice (i.e. Mental Barrier = WotC trash!), de-level or take Psychic Reformation.

7) Race was chosen over Illithid due to better natural AC and Con bonuses. Choose Zak-Rak if you want a stronger melee presence (+4 AB, +80 hp, -6 Cha).
Fermi was a Pyrokineticist


July 26, 2009, 09:15:53 AM
Reply #2

MM_Wilycat & MM_Wildcat zipped .bic's
Fermi was a Pyrokineticist


August 17, 2010, 09:08:09 PM
Reply #3

Updated with Practiced Manifester, corrected bonus power points and psi-bogus mitigation ;).
Fermi was a Pyrokineticist


June 21, 2011, 10:13:45 PM
Reply #4

Fermi was a Pyrokineticist