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Author Topic: Sorcerer/Warlock  (Read 11512 times)

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June 10, 2010, 12:55:40 PM
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I want to go Sorcerer-warlock. when do you believe it's best to take "practiced spellcaster"?
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June 10, 2010, 01:43:34 PM
Reply #1

Quote from: Dark_Ansem

I want to go Sorcerer-warlock. when do you believe it's best to take "practiced spellcaster"?


On or after your 1st Warlock level.
HEATSTROKE


June 10, 2010, 02:54:27 PM
Reply #2
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wouldn't that waste 3 caster levels?
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 10, 2010, 07:32:40 PM
Reply #3

Quote from: Dark_Ansem

wouldn't that waste 3 caster levels?


Only if you plan on taking just one Warlock level.
HEATSTROKE


June 11, 2010, 01:40:12 AM
Reply #4
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so Practiced Spellcaster works retroactively? is there a way to check caster level in-game?
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 11, 2010, 07:50:27 AM
Reply #5

Quote from: Dark_Ansem

so Practiced Spellcaster works retroactively? is there a way to check caster level in-game?


Yes, If you are a 7 Sorcerer / 1 Warlock & take Practiced Spellcaster: Sorcerer, you will be considered a 9th lvl Sorcerer.  If you take Warlock to 4th lvl (7 Sorcerer / 4 Warlock) you will be considered an 11th lvl Sorcerer.  After 4th lvl Warlock you will no longer get a boost to your Sorcerer caster level.

Summoning spells, like Create Undead, that change depending on your caster level are a good way to verify your caster level.
« Last Edit: June 11, 2010, 07:52:13 AM by DM Heatstroke »
HEATSTROKE


June 11, 2010, 09:30:07 AM
Reply #6
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magic missile too, I guess.
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 11, 2010, 12:50:59 PM
Reply #7

But only up to level 9 as after that you don't get more missiles.

Isaac's Greater Missile Storm would be better to use as a test past level 9 as you get a missile per level(Max of 20.)

You could also time the duration of spells that are a round per level. 6 real seconds to a round.
« Last Edit: June 11, 2010, 12:56:42 PM by KenquinnTheInsaneOne »


June 11, 2010, 01:29:31 PM
Reply #8
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I still am not sure wheter the feat works continuosly or not: that is, if I take it at the first level of non-spellcasting class, to get the full benefit I have to gain all the levels I want of that class (max 3 in order not to lose precious levels), because if I take then spellcasting classes the feat is wasted. right?
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 11, 2010, 01:54:22 PM
Reply #9

The full benefit of the feat is wasted if you don't 4 levels of a non spell casting class. If you want Sorcerer 10/Fighter 2 you would only have caster level 12. If you took another level in Fighter you would have caster level 13
« Last Edit: June 11, 2010, 01:55:32 PM by KenquinnTheInsaneOne »


June 11, 2010, 02:04:16 PM
Reply #10
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and if I take yet another one I get 14. after that I can start taking again spellcaster levels, correct?
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 11, 2010, 02:09:40 PM
Reply #11

You dont have to take anymore Sorcerer levels you just wont get more free caster levels from the feat. Also it does not matter when you get the Fighter/Whatever level you can take the feat get 5 more levels of Sorcerer then start taking Fighter/Whatever levels and you will get the benefit.


June 11, 2010, 02:13:50 PM
Reply #12
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now you confused me.
My first PrC+Q module (and 1st mod ever): Revamped OC

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June 11, 2010, 02:28:46 PM
Reply #13

Your caster level for the chosen class increase by +4. This can't increased your caster level beyond your HD. (Ex: a Fighter 2 / Wizard 5 increase his caster level from 5 to 7).

The description is a bit confusing.

All the feat does is subtract your Sorcerer level from your Character Level(All your class levels combined) then adds the difference to your caster level to a maximum of 4.


June 11, 2010, 02:35:34 PM
Reply #14
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thanks. so if go sorc 5 then warlock 4 and at the 4 level of warlock I get this feat I'll have caster level of 9?

the feat however counts only for spell power, isn't it? not for spellcasting classes.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163