Barbarian

Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

- Alignment Restrictions: Any nonlawful.
- Hit Die: d12.
- Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier.
- Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Feats Granted Bonus Feat
1 1 2 0 0 0
2 2 3 0 0 0
3 3 3 1 1
  • --
0
4 4 4 1 1
  • --
0
5 5 4 1 1 0
6 6 5 2 2
  • --
0
7 7 5 2 2
  • --
0
8 8 6 2 2
  • --
0
9 9 6 3 3
  • --
0
10 10 7 3 3 0
11 11 7 3 3 0
12 12 8 4 4
  • --
0
13 13 8 4 4 0
14 14 9 4 4 0
15 15 9 5 5 0
16 16 10 5 5 0
17 17 10 5 5 0
18 18 11 6 6
  • --
0
19 19 11 6 6 0
20 20 12 6 6 0
21 -- 12 6 6 0
22 -- 13 7 7
  • --
0
23 -- 13 7 7 0
24 -- 14 8 8
  • --
1
25 -- 14 8 8
  • --
0
26 -- 15 9 9
  • --
0
27 -- 15 9 9
  • --
0
28 -- 16 10 10
  • --
1
29 -- 16 10 10
  • --
0
30 -- 17 11 11
  • --
0
31 -- 17 11 11
  • --
0
32 -- 18 12 12
  • --
1
33 -- 18 12 12
  • --
0
34 -- 19 13 13
  • --
0
35 -- 19 13 13
  • --
0
36 -- 20 14 14
  • --
1
37 -- 20 14 14
  • --
0
38 -- 21 15 15
  • --
0
39 -- 21 15 15
  • --
0
40 -- 22 16 16
  • --
1