Marshal

(BASE CLASS)
Sometimes it is not enough to be a conquering warrior, a champion of all that's right, an experienced sellsword, or an elite foot soldier. Sometimes the circumstances require a solid commander of soldiers and situations. Sometimes the circumstances demand a marshal.

Marshals inspire trust in those they lead. They earn that trust by slogging through harsh landscapes, dangerous battlefields, and haunted catacombs along with those under their command. With a look, they can see where to best deploy their resources or come up with a sneaky ruse to fool their enemies. A marshal has a tactician's mind, a cartographer's overview of the disputed landscape (or dungeon warren), and a way with words that can inspire battle-hardened fighters to give it their all when melee breaks out.

- Hit Dice: d8.
- Proficiencies: Marshals are proficient with simple and martial weapons, all types of armor, and shields.
- Skill Points: 4 + Int Modifier (x 4 at 1st level).

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Feats Granted Bonus Feat
1 0 2 0 2 1
2 1 3 0 3 1
3 2 3 1 3
  • --
1
4 3 4 1 4 0
5 3 4 1 4
  • --
2
6 4 5 2 5
  • --
0
7 5 5 2 5 1
8 6 6 2 6 0
9 6 6 3 6
  • --
2
10 7 7 3 7
  • --
0
11 8 7 3 7
  • --
0
12 9 8 4 8 1
13 9 8 4 8
  • --
0
14 10 9 4 9 1
15 11 9 5 9
  • --
1
16 12 10 5 10 0
17 12 10 5 10
  • --
0
18 13 11 6 11
  • --
0
19 14 11 6 11
  • --
1
20 15 12 6 12 1
21 -- 12 6 12 0
22 -- 13 7 13
  • --
0
23 -- 13 7 13
  • --
1
24 -- 14 8 14 0
25 -- 14 8 14 0
26 -- 15 9 15
  • --
1
27 -- 15 9 15
  • --
0
28 -- 16 10 16 0
29 -- 16 10 16
  • --
1
30 -- 17 11 17 0
31 -- 17 11 17
  • --
0
32 -- 18 12 18 1
33 -- 18 12 18
  • --
0
34 -- 19 13 19
  • --
0
35 -- 19 13 19 1
36 -- 20 14 20 0
37 -- 20 14 20
  • --
0
38 -- 21 15 21
  • --
1
39 -- 21 15 21
  • --
0
40 -- 22 16 22 0