Psychic Rogue

(BASE CLASS)
Unlike their nonpsionic cousins, psychic rogues have discovered their innate talent for psionics and how to best put it to use in their chosen way of life. Understandably they follow a slightly different path that foregoes some of the standards of typical rogue training in favor of developing their psionic prowess.

While skilled in stealthy movement and other arts requiring subtlety, the psychic rogue also depends on his psionic abilities to deal with whatever the world brings his way. Those attracted to the ways of stealth and darkness may find the psychic rogue an attractive choice. Their use of psionic powers also attracts those who have a wish to enhance their mental abilities. The combination of his skills and psionic powers make for a dangerous foe, so those who claim any psychic rogue as an enemy had best watch out for unusual tactics.

- Hit Die: d6
- Proficiencies: Psychic rogues are proficient with all simple weapons, plus the rapier, shortbow, and short sword. Psychic rogues are proficient with light armor, but not with shields.
- Skill Points: 6 + Int modifier.

Psionics: Intelligence is the key stat of a Psychic Rogue.

Special Abilities (gained at 11th, 14th, 17th, 20th):

Blind Spot (Ps): Cloud Mind, once per day
Enhanced Sneak Attack (Su): When the psychic rogue has psionic focus, he increases his sneak attack damage by +1d6. This ability may be selected up to three times.
Improved Evasion (Ex): As rogue
Mind Cripple (Su): An opponent struck by one of his sneak attacks takes 2 points of Intelligence damage.
Shadow Jump (Ps): Dimension Door, Self, once per day. The psychic rogue can select this ability up to three times.
Skill Mastery: As rogue
Slippery Mind (Ex): As rogue
Feat: A psychic rogue can gain a bonus feat in place of a special ability.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 0 2 0
  • +1d6 Sneak Attack
0
2 1 0 3 0
  • Evasion
0
3 2 1 3 1
  • --
  • --
0
4 3 1 4 1
  • +2d6 Sneak Attack
  • --
0
5 3 1 4 1
  • Danger Sense
0
6 4 2 5 2
  • --
  • --
0
7 5 2 5 2
  • +3d6 Sneak attack , Danger Sense (Uncanny Dodge)
  • --
0
8 6 2 6 2
  • --
  • --
0
9 6 3 6 3
  • Danger Sense (Improved Uncanny Dodge)
  • --
0
10 7 3 7 3
  • +4d6 Sneak Attack
  • --
0
11 8 3 7 3
  • Special Ability
  • --
1
12 9 4 8 4
  • --
  • --
0
13 9 4 8 4
  • +5d6 Sneak Attack
  • --
0
14 10 4 9 4
  • Special Ability
  • --
1
15 11 5 9 5
  • --
  • --
0
16 12 5 10 5
  • +6d6 Sneak Attack
  • --
0
17 12 5 10 5
  • Special Ability
  • --
1
18 13 6 11 6
  • --
  • --
0
19 14 6 11 6
  • +7d6 Sneak Attack
  • --
0
20 15 6 12 6
  • Special Ability
  • --
1
Level Powers known Max power level Power points
1 1 1 0
2 2 1 1
3 3 1 2
4 3 1 4
5 4 2 6
6 5 2 8
7 6 2 10
8 6 2 12
9 7 3 16
10 8 3 20
11 9 3 24
12 9 3 28
13 10 4 32
14 11 4 40
15 12 4 48
16 12 4 56
17 13 5 64
18 14 5 76
19 15 5 88
20 15 5 100