Abjurant Champion
(PRESTIGE CLASS)
The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.
- Hit Die: d10.
- Proficiencies: An Abjurant Champion gains no armor or weapon proficiency.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +5.
Feats: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells.
Special: Must be proficient with at least one martial weapon.
Skills
Class Skills | Cross-Class Skills |
---|---|
Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat | Spells Per Day/Spells Known |
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 2 |
|
0 | +1 caster level of existing spellcasting class | |
2 | 2 | 0 | 0 | 3 |
|
|
0 | +1 caster level of existing spellcasting class |
3 | 3 | 1 | 1 | 3 |
|
|
0 | +1 caster level of existing spellcasting class |
4 | 4 | 1 | 1 | 4 |
|
0 | +1 caster level of existing spellcasting class | |
5 | 5 | 1 | 1 | 4 |
|
0 | +1 caster level of existing spellcasting class |