Abjurant Champion

(PRESTIGE CLASS)
The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.

- Hit Die: d10.
- Proficiencies: An Abjurant Champion gains no armor or weapon proficiency.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5.
Feats: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells.
Special: Must be proficient with at least one martial weapon.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 1 0 0 2
  • Feat - Abjurant Armor - Apply Character Level to abjuration spells that buff shield or armor bonuses.
  • Feat - Extended Abjuration - Any abjuration spell you cast is extended.
0 +1 caster level of existing spellcasting class
2 2 0 0 3
  • Feat - Swift Abjuration - You cast Abjuration spells as a swift action (NOT IMPLEMENTED).
  • --
0 +1 caster level of existing spellcasting class
3 3 1 1 3
  • --
0 +1 caster level of existing spellcasting class
4 4 1 1 4
  • Feat - Arcane Boost - Expend a spell to improve some abilities.
0 +1 caster level of existing spellcasting class
5 5 1 1 4
  • Feat - Martial Arcanist - Use your attack bonus as your caster level if it is the higher of the two.
0 +1 caster level of existing spellcasting class