Arcane Master Harper
(PRESTIGE CLASS)
Master Harpers are elite members of the Harpers, which is a secret society that battles evil and tyranny, preserves lore, and works to balance civilization and the wild. Master Harpers study spells and develop many skills to help them in their duties of preserving lore by imparting it to others, raising morale, and aiding Harpers and others who promote similar aims.
- Hit Die: d6.
- Proficiencies: A Master Harper gains no proficiency with any armor or weapons.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Alignment: Any non evil.
Spells: Able to cast 2nd-level spells of the appropriate type.
Skills: Bluff 8 ranks, Persuade 8 ranks, Lore 12 ranks, Perform 12 ranks, Spellcraft 8 ranks.
Feats: Alertness, Iron Will.
BONUS SPELLS
Upon gaining a level in Master Harper, the character gains new spells per day as if he had also gained a level in his highest caster class. He does not learn any new spells through this ability.
Skills
Class Skills | Cross-Class Skills |
---|---|
Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat | Spells Per Day/Spells Known |
---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 2 | 2 |
|
1 | +1 caster level of existing spellcasting class | |
2 | 1 | 0 | 3 | 3 |
|
0 | +1 caster level of existing spellcasting class | |
3 | 2 | 1 | 3 | 3 |
|
0 | +1 caster level of existing spellcasting class | |
4 | 3 | 1 | 4 | 4 |
|
|
0 | +1 caster level of existing spellcasting class |
5 | 3 | 1 | 4 | 4 |
|
1 | +1 caster level of existing spellcasting class | |
6 | 4 | 2 | 5 | 5 |
|
0 | +1 caster level of existing spellcasting class | |
7 | 5 | 2 | 5 | 5 |
|
0 | +1 caster level of existing spellcasting class | |
8 | 6 | 2 | 6 | 6 |
|
0 | +1 caster level of existing spellcasting class | |
9 | 6 | 3 | 6 | 6 |
|
0 | +1 caster level of existing spellcasting class | |
10 | 7 | 3 | 7 | 7 |
|
|
1 | +1 caster level of existing spellcasting class |