Baelnorn

(PRESTIGE CLASS)
Baelnorns are elves who have sought undeath to serve their families, communities, or other purposes (usually to see a wrong righted or to achieve a certain magical discovery or deed). They are lich-like creatures that appear as impressive-looking elves with shriveled skin and glowing white eyes.

- Hit Die: d4.
- Proficiencies: The Baelnorn gains no additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Race: Elf.
Skills: Concentration 5, Spellcraft 14.
Class : 11 levels in Sorcerer, Wizard, or Cleric
Alignment: Any Good
Must not have any levels in Lich.


Note: Upon reaching level 4, the Baelnorn is fully undead, and therefore is immune to sneak attacks, critical hits, level drain, poison, and disease. An undead creature has no Constitution score. However, this is not possible in Neverwinter Nights. The player will gain +12 to constitution in order to simulate the increase of the Baelnorn's HD to d12.

Thanks: Special thanks to Stratovarius for his help and guidance, Ornedan and Primogenitor for their scripting prowess, Lord Deimos909 for his work on the template, Silver for his great icons, and Shane Hennesey for letting me take a look at the lich. Thanks also to all those who helped with input and scripting advice that I haven't mentioned here.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 -- -- --
  • Baelnorn Properties I: +2 bonus to Hide, Listen, Move Silently, Search, Persuade, and Spot.
  • Baelnorn Touch: Touch attack causes 1d6 + 5 damage and paralyzation for 1d4 rounds.
  • Baelnorn Defense: Damage Resistance 5 to cold and electricity, +2 to Natural Armor.
  • Turn Undead: Can turn undead 3 times per day as a cleric of the same level.
  • Intelligence +2.
--
2 0 -- -- --
  • Baelnorn Properties II: Bonuses increase to +4.
  • Baelnorn Touch: Touch attack causes 1d8 + 5 damage and paralyzation for 1d4 minutes.
  • Baelnorn Defense: Damage Reduction 5/+1, Natural Armor +3, and Damage Resistance 10 to cold and electricity.
  • Animate Dead : 5 times per day the Baelnorn animate dead as per the spell of the same name.
--
3 0 -- -- --
  • Balenorn Properties III: Bonuses increase to +6.
  • Baelnorn Touch: Paralyzation duration increases to 1d4 hours.
  • Baelnorn Defense: Damage Reduction 10/+1, Natural Armor +4, and Damage Resistance 20 to cold and electricity.
  • Projection: Three times per day the Baelnorn may create a projection of itself.
  • Wisdom +2
--
4 0 -- -- --
  • Baelnorn Properties IV: Bonuses increase to +8.
  • Baelnorn Touch: Paralyzation effect becomes permanent.
  • Baelnorn Defense: Damage Reduction 15/+2, Natural Armor + 5, immunity to cold and electricity, Turning Resistance +4.
  • Turning Immunity: Cannot be turned by Good or Neutral characters.
  • Charisma +2
  • Undeath
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