Battleguard of Tempus

(PRESTIGE CLASS)
Battleguards of Tempus are the soldier-priests of Tempus who specialize in military affairs.

- Hit Die: d10.
- Proficiencies: The Battleguard of Tempus gains proficiency in simple and martial weapons, all armor and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Any Non-Lawful.
Feats: Combat Casting, Weapon Focus (any melee weapon), Leadership.
Skills: Craft (Weapon) 5, Craft (Armor) 5 ranks, Lore 5 ranks.
Base Attack Bonus: 4
Divine Spellcasting: Level 2
Special: Must worship Tempus. (Clerics must have the War domain, as well as one of Strength or Protection)

BONUS SPELLS

Each two levels in Battleguard of Tempus, the character gains new spells per day as if he had also gained a level in his highest caster class (druid, cleric). He does not learn any new spells through his abilities.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 1 2 0 0
  • Army Power - Able to inspire allies within 30 feet, giving them +2 on saving throws, attacks rolls, ability checks (turning), skill checks and damages rolls. Allies must be able to hear you.
  • Knowledge Lore - Bonus to the Lore skill of Battleguard's level + Intelligence modifier.
  • Weapon of Choice - A specific weapon gains additional benefit.
1 +1 caster level of existing spellcasting class
2 2 3 0 0
  • Enchant Weapon +1 - The battleguard may temporarily enhance his Weapon of Choice, one minute per level, with a equivalent +1 special ability.
0 --
3 3 3 1 1
  • Battle Forger - Bonus +2 to Craft (weapon and armor).
0 +1 caster level of existing spellcasting class
4 4 4 1 1
  • --
  • --
0 --
5 5 4 1 1
  • Lore Arms - He may cast the Identify Spell three times a day.
0 +1 caster level of existing spellcasting class
6 6 5 2 2
  • Enchant Weapon +2.
0 --
7 7 5 2 2
  • Die Hard - Between -1 to -9 HP, you automatically become stable.
0 +1 caster level of existing spellcasting class
8 8 6 2 2
  • --
  • --
0 --
9 9 6 3 3
  • Identify Arms - He may identify an armor or a weapon, three times a day.
0 +1 caster level of existing spellcasting class
10 10 7 3 3
  • Enchant Weapon +3.
0 --