Bloodclaw Master

(PRESTIGE CLASS)
A bloodclaw master embraces the animal within to a degree that it becomes external, partially transforming him into the beast from which the discipline was inspired. He employs small, light weapons almost like claws. He focuses on the Tiger Claw discipline, and his maneuvers speak to the quick-striking nature of his discipline's feline namesake.

- Hit Die: d12
- Proficiencies: A Bloodclaw Master gains no additional proficiencies.
- Skill Points: 2 + Int Modifier

REQUIREMENTS:

Skills: Jump 9 ranks.
Feats: Two-Weapon Fighting.
Maneuvers: Must know at least three Tiger Claw maneuvers.

MANEUVERS:

The Bloodclaw Master may only select maneuvers from the Tiger Claw discipline. He adds his full class level to his initiator level. He gains new maneuvers known and readied at the indicated levels.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 2 2 0
  • Shifting 1/day - Gains some aspects of the tiger.
  • Claws of the Beast - Damage bonus with two weapons
0
2 1 3 3 0
  • Superior Two-Weapon Fighting - Attack bonus using two weapons
  • Tiger Claw Synergy - Adapts to Tiger Claw stances
0
3 2 3 3 1
  • Pouncing Strike - Able to perform a pouncing charge
  • Shifting 2/day
  • Darkvision
0
4 3 4 4 1
  • Tiger Claw Synergy - Adapts to Tiger Claw strikes
  • --
0
5 3 4 4 1
  • Rending Claws - Damage when hitting with both weapons
  • Scent
  • Shifting 3/day
0
Level Maneuvers known Maneuvers ready
1 1 0
2 0 0
3 1 1
4 0 0
5 1 0