Combat Medic

(PRESTIGE CLASS)
On the front lines of battle, injury is inevitable. Where the carnage is at its worst, the combat medic can be found, keeping her allies alive and tending to the fallen. For a combat medic, the goal is not to kill the enemy but to make sure the enemy does not kill her troops. Her ability to keep forces fighting makes her invaluable to an army. She is entrusted with the care of the best forces available, sometimes even assigned to elite strike teams.

- Hit Die: d6.
- Proficiencies: None.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Any nonevil.
Skills: Concentration 4 (ranks), Heal 8 (ranks).
Feats: Combat Casting, Dodge.
Spells: Ability to cast Cure Light Wounds.

BONUS SPELLS

Every level in Combat Medic, the character gains new spells per day as if he had also gained a level in any one divine spellcasting class that includes Cure Light Wounds on its spell list, provided he belonged to that class previously.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 0 0 2 0
  • Healing Kicker (Sanctuary)
0 +1 caster level of existing spellcasting class
2 1 0 3 0
  • Defensive Casting
  • Field Healer
0 +1 caster level of existing spellcasting class
3 1 1 3 1
  • Healing Kicker (Reflex Saves)
  • Mobility
0 +1 caster level of existing spellcasting class
4 2 1 4 1
  • Evasion
0 +1 caster level of existing spellcasting class
5 2 1 4 1
  • Healing Kicker (Aid)
  • Spontaneous Heal
0 +1 caster level of existing spellcasting class