Disciple of Dispater

(PRESTIGE CLASS)
The Disciple of Dispater is a war-like general of evil. He is defensively minded and eager to have others fight for him. When he must fight, he does so on his terms and on his chosen battleground. Disciples of Dispater verge on paranoia and are thus distrustful of everyone. They have mystical power over iron that allows them to grant themselves even greater abilities in battle.

- Hit Die: d10
- Proficiencies: Disciple of Dispater is proficient in all simple and martial weapons, all armor and shields.
- Skill Points: 4 + Int Mod.

REQUIREMENTS:

Alignment: Any Evil
Base Attack Bonus: +6
Feats: Disciple of Darkness, Expertise, Power Attack.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 2 2 2
  • Device Lore - A +2 Bonus to Disable Device checks.
0
2 2 3 3 3
  • Iron Hews - Once per day the Disciple of Dispater may add a +3 divine bonus on damage from attacks for 1 round per Constitution modifier.
0
3 3 3 3 3
  • Rusting Grasp - Once per day, Disciple can attempt to grab an opponents weapon and if it is mostly metal destroy it.
0
4 4 4 4 4
  • Iron Power - When using an iron or steel weapon, gain +1 bonus to attack and damage rolls. Furthermore his threat range is doubled as if the weapon were keen. At 8th level the bonus improves to +2. This does not stack with Keen Weapons but does with the Improved Critical feat.
0
5 5 4 4 4
  • Summon Erinyes - Disciple can summon 1 erinyes once per day.
0
6 6 5 5 5
  • Greater Iron Hews - Once per day per point of Constitution bonus a Disciple of Dispater may add a +6 divine bonus on damage from attacks made that round.
0
7 7 5 5 5
  • Iron Skin: Once per day a Disciple of Dispater can produce an effect identical to the stone skin spell.
0
8 8 6 6 6
  • --
0
9 9 6 6 6
  • --
  • --
0
10 10 7 7 7
  • Iron Body - Once per day a disciple can produce an effect identical to that on an Iron Body spell.
0