Dragon Disciple

(PRESTIGE CLASS)
It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to activate their dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.

- Hit Die: Special (see below)
- Proficiencies: A dragon disciple does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Race: Any non-dragon (cannot already be a half-dragon)
Spellcasting: Ability to cast arcane spells without preparation
Skills: 8 Ranks in Lore
Special: The player chooses a dragon variety when taking the first level in this prestige class

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 2 0 2
  • Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
  • Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive.
1
2 1 3 0 3
  • Draconic Ability Scores - Strength +2.
  • Claw Attack - The character gains 2 claws they can use as primary natural attacks.
  • Bite Attack - The character gains a bite they can use as a secondary natural attack.
0
3 2 3 1 3
  • Breath Weapon I - The character can activate a Dragon Breath Weapon, dealing 2d10 points of damage to each opponent caught within.
0
4 3 4 1 4
  • Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive.
  • Draconic Ability Scores - Strength +2.
0
5 3 4 1 4
  • Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2.
  • --
0
6 4 5 2 5
  • Hit Dice Increase (d10) - The character rolls d10 for hit points. This change is not retroactive.
0
7 5 5 2 5
  • Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage.
  • Draconic Ability Scores - Constitution +2.
  • --
0
8 6 6 2 6
  • Draconic Armor - The character's natural armor class increases to +3.
  • --
0
9 6 6 3 6
  • Wings - The character grows red dragon wings.
  • Draconic Ability Scores - Intelligence +2.
  • --
0
10 7 7 3 7
  • Draconic Armor - +4 Natural Armor.
  • Darkvision - The character gains a dragon's ability to see in the dark.
  • Immunity to sleep, paralysis, and an additional immunity based on dragon disciple type.
  • Draconic Ability Scores - Strength +4, Charisma +2.
  • Breath Weapon III - The character does 6d10 points of damage with his breath weapon.
0
11 -- 7 3 7
  • --
0
12 -- 8 4 8
  • --
0
13 -- 8 4 8
  • --
0
14 -- 9 4 9
  • --
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0
15 -- 9 5 9
  • --
1
16 -- 10 5 10
  • --
0
17 -- 10 5 10
  • --
0
18 -- 11 6 11
  • --
0
19 -- 11 6 11
  • --
0
20 -- 12 6 12
  • --
1
21 -- 12 6 12
  • --
  • --
0
22 -- 13 7 13
  • --
0
23 -- 13 7 13
  • --
  • --
0
24 -- 14 8 14
  • --
  • --
0
25 -- 14 8 14
  • --
1
26 -- 15 9 15
  • --
  • --
0
27 -- 15 9 15
  • --
  • --
0
28 -- 16 10 16
  • --
0
29 -- 16 10 16
  • --
  • --
0
30 -- 17 11 17
  • --
  • --
1