Force Missile Mage

(PRESTIGE CLASS)
The spell magic missile is one of the most iconic elements of Dungeons and Dragons, a favored staple of many arcane spellcasters and an example of raw magical force. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. As these spellcasters obsessively explore magic missile's secrets and press its boundaries, every rune and magical symbol of the spell becomes inexorably etched upon their minds. The outcome of such focused study results in the ability to warp the magical energies involved in casting magic missile, which leads to the creation of new abilities that augment the spell's effects. Eventually the most devoted researchers come to a new understanding of how magic works, revealing unplumbed depths of power out of the reach of ordinary spellcasters. These inspired spellcasters are known as force missile mages.

Other spellcasters don't understand the force missile mages' dedication to only one spell and frown upon what they see as misguided research. In their reasoning, force missile mages are a discredit to all spellcasters as they limit their understanding of magic to delve into the secrets of what many see as ultimately an insignificant spell. Due to this disdain, force missile mages avoid their more widely studied peers, either pursuing their studies subtly or in seclusion. This has led many to take up the life of a wanderer, traveling from one school or library to the next, learning more about their spell of choice and exploring the world.

- Hit Die: d4
- Proficiencies: A Force Missile gains no additional proficiencies
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Skills: Concentration 9 ranks, Spellcraft 9 ranks
Feats: Combat Casting

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 0 0 2 0
  • Bonus Missile - Magic Missile has an extra missile
  • --
0 +1 caster level of existing spellcasting class
2 1 0 3 0
  • Swift Shield - Cast Shield as a swift action 1/day
0 +1 caster level of existing spellcasting class
3 1 1 3 1
  • Overpowering Missile - +2 bonus to break through spell resistance
  • --
0 +1 caster level of existing spellcasting class
4 2 1 4 1
  • Reflective Shield - Reflect all magic missiles back to caster
  • --
0 +1 caster level of existing spellcasting class
5 2 1 4 1
  • Bonus Missile
  • --
0 +1 caster level of existing spellcasting class