Forest Master

(PRESTIGE CLASS)
Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear - wind and weather, animal and plant, meadows and mountains- the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.

A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.

- Hit Die: d8.
- Proficiencies: A forest master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
- Spells per Day: At each forest master level except 4th and 8th, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning or rebuking undead).

REQUIREMENTS:

Skills: Animal Empathy 8 ranks, Concentration 4 ranks, Lore 13 ranks.
Feats: Alertness, Endurance, Power Attack, Skill Focus (Lore), Weapon Proficiency (martial) or Weapon Proficiency (maul).
Spells: Ability to cast entangle, plant growth*, and command plants*.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 2 0 2
  • Tree Brother (Sp): The forest master may assume tree shape once per day.
  • Nature Sense* (Ex): The forest master can identify plants and animals with perfect accuracy. He can determine whether water is safe to drink or dangerous.
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2 1 3 0 3
  • Forest Dominion (Su): The forest master gains the ability to rebuke or command plants as an evil cleric can rebuke or command undead.
  • Great Mallet (Su): A forest master begins to awaken magical abilities within the wood and metal that make up his maul.
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3 2 3 1 3
  • Natural Armor (Ex): The forest master's skin changes into a tough, barklike hide, granting him natural armor +3
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4 3 4 1 4
  • Oak Strength (Ex): The forest master gains a +2 bonus to Strength and the ability to make slam attacks.
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5 3 4 1 4
  • Spruce Growth (Su): Once per day the forest master can temporarily increase his size and strength as if using a righteous might spell.
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6 4 5 2 5
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  • --
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7 5 5 2 5
  • Oakheart (Ex): Type changes to plant, gain weakness to fire.
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8 6 6 2 6
  • Deep Roots (Su): Once per day, sink roots to become immobile & gain Fast Healing 5.
  • Forest Longevity* (Ex): At 8th level, the forest master is magically sustained by his continuing transformation and gains incredible longevity.
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9 6 6 3 6
  • --
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10 7 7 3 7
  • Forest Might (Ex): The primordial forest infuses the forest master with power. He gains a +2 bonus to Strength, a +2 bonus to Constitution, and he takes only half damage from piercing weapons. He gains Fast Healing 1 in natural environments.
  • *not implemented
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