Forest Master
(PRESTIGE CLASS)
Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear - wind and weather, animal and plant, meadows and mountains- the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
- Hit Die: d8.
- Proficiencies: A forest master does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
- Spells per Day: At each forest master level except 4th and 8th, the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning or rebuking undead).
REQUIREMENTS:
Skills: Animal Empathy 8 ranks, Concentration 4 ranks, Lore 13 ranks.
Feats: Alertness, Endurance, Power Attack, Skill Focus (Lore), Weapon Proficiency (martial) or Weapon Proficiency (maul).
Spells: Ability to cast entangle, plant growth*, and command plants*.
Skills
Class Skills | Cross-Class Skills |
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Abilities, Bonus Feats, and Saving Throws
Level | BAB | Fortitude | Reflex | Will | Abilities | Feats Granted | Bonus Feat |
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1 | 0 | 2 | 0 | 2 |
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-- | |
2 | 1 | 3 | 0 | 3 |
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-- | |
3 | 2 | 3 | 1 | 3 |
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-- | |
4 | 3 | 4 | 1 | 4 |
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-- | |
5 | 3 | 4 | 1 | 4 |
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-- | |
6 | 4 | 5 | 2 | 5 |
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|
-- |
7 | 5 | 5 | 2 | 5 |
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-- | |
8 | 6 | 6 | 2 | 6 |
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-- | |
9 | 6 | 6 | 3 | 6 |
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-- |
10 | 7 | 7 | 3 | 7 |
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