Ghost-Faced Killer

(PRESTIGE CLASS)
From out of nothing the spectre of death appears, an armoured shadow with a brilliant blade held high. In a flash the katana falls, severing life from limb in a bloody arc. All around, screams of terror and shouts of fear erupt, as quaking hands draw blades to fight the masked murderer. His target dead, the ghost-faced killer walks calmly away as swords and fists pass harmlessly through his nearly transparent body.
Long ago, a persecuted clan of dangerous warriors sought a way to take revenge against their oppressors. Through sorcery, the spellcasters of the clan beseeched dark spirits to reveal a way that their clan might survive the coming strife and take revenge on the emperor who sought to crush them. The clan members struck a dark bargain, and the demon-spirits they had contacted provided the clan with a means to the bloody end they desired.Donning terrifying masks to hide their identities, warriors of the clan crept into the imperial palace, and through the evil power of the pact they had made, passed invisibly and intangibly into the imperial household and murdered the entire imperial family, plunging the country into bloody civil war once again. No one ever discovered the clan's honourless actions, and to this day, no one knows what clan the ghost-faced killers came from.
Today ghost-faced killers act as assassins and spies for hire, a mercenary clan that hides behind a guise of open and honourable conduct. When on a mission, they wear porcelain demon-masks of ghostly white to hide their identity and as a symbol of the pact their clan made with the demon spirits. Through training and discipline, ghost-faced killers learn to the deadliest and most terrifying way to attack foes, and through their mystic connection with spirits, ghost-faced killers learn to turn invisible, walk through walls, and even see with the eyes of the spirits themselves.

- Hit Die: d8
- Proficiencies: All simple and martial weapons, and
light armor.
- Skill Points: 4 + Int Modifier

Requirements:

Alignment: Any Evil
Base Attack Bonus: +5
Concentration: 4 ranks
Intimidate: 8 ranks
Hide: 6 ranks
Move Silently: 6 ranks
Feats: Power Attack, Improved Initiative

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 2 0 0
  • Ghost step 1/day
0
2 2 3 0 0
  • Sudden Strike (Sneak Attack) +1d6
  • --
0
3 3 3 1 1
  • Frightful Attack 1/day
0
4 4 4 1 1
  • Ghost step 2/day
0
5 5 4 1 1
  • Sudden Strike (Sneak Attack) +2d6
  • --
0
6 6 5 2 2
  • Frightful Attack 2/day
  • Ghost step (ethereal)
0
7 7 5 2 2
  • Ghost sight
  • Ghost step 3/day
0
8 8 6 2 2
  • Sudden Strike (Sneak Attack) +3d6
  • --
0
9 9 6 3 3
  • Frightful Attack 3/day
0
10 10 7 3 3
  • Frightful Cleave
  • Ghost step 4/day
0
11 -- 7 3 3
  • --
  • --
0
12 -- 8 4 4
  • --
0
13 -- 8 4 4
  • --
0
14 -- 9 4 4
  • --
  • --
0
15 -- 9 5 5
  • --
0
16 -- 10 5 5
  • --
0
17 -- 10 5 5
  • --
  • --
0
18 -- 11 6 6
  • --
0
19 -- 11 6 6
  • --
0
20 -- 12 6 6
  • --
  • --
0
21 -- 12 6 6
  • --
0
22 -- 13 7 7
  • --
0
23 -- 13 7 7
  • --
  • --
1
24 -- 14 8 8
  • --
0
25 -- 14 8 8
  • --
0
26 -- 15 9 9
  • --
  • --
1
27 -- 15 9 9
  • --
0
28 -- 16 10 10
  • --
0
29 -- 16 10 10
  • --
  • --
1
30 -- 17 11 11
  • --
0