Harper Scout

(PRESTIGE CLASS)
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.

- Hit Die: d6.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Any non-evil.
Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks.
Feats: Alertness, Iron Will.

SPELLCASTING:
A Harper scout gains the ability to cast a small number of arcane spells. The Harper scout's ability to cast these spells works exactly like a bard's ability to cast spells. (They are Charisma-based and do not need to be prepared.)

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 0 2 2
  • Bardic Knowledge: Bonus to identifying items.
  • 1st Favored Enemy
1
2 1 0 3 3
  • Deneir's Eye - +2 bonus to saving throws vs. traps.
  • Sleep - As spell.
0
3 2 1 3 3
  • Tymora's Smile - +2 bonus on all saves, once per day.
  • Cat's Grace - As spell.
0
4 3 1 4 4
  • Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells.
  • Eagle's Splendor - As spell.
  • 2nd Favored Enemy
0
5 3 1 4 4
  • Craft Harper Item - Create magical potions.
  • Invisibility - As spell.
1

Spells per Day

Level Spells Known (Levels 1-3)
1 2 3
1 - - -
2 1 - -
3 1 - -
4 1 1 -
5 1 1 -

Spells Known

Level Spells Known (Levels 1-3)
1 2 3
1 5 - -
2 5 - -
3 5 6 -
4 5 6 -
5 5 6 3

Spell List (Part 1)

Spell Level Spells
1 Light
1 Read Magic
1 Charm Person
1 Sleep
1 Jump
1 Alter Self

Spell List (Part 2)

Spell Level Spells
1 Camouflage
2 Cat's Grace
2 See Invisibility
2 Eagle's Splendor
2 Locate Object

Spell List (Part 3)

Spell Level Spells
2 Invisibility
2 Knock
3 Clairaudience-Clairvoyance
3 Nondetection
3 Undetectable Alignment