Incandescent Champion

(PRESTIGE CLASS)
Though incarnum is a potent tool, it is still a physical medium-an abstraction that stands between its wielder and the true power of the soul. The incandescent champion seeks to dispense with barriers and obstacles both tangible and intangible so that she can touch the cosmic soul with her unveiled body, mind, and spirit. By embracing the ultimate, irreducible energy of the multiverse in this manner, she becomes a living flame-a brilliant spirit whose body is little more than a shell for her true form. The strength of her soul allows her to withstand almost any peril, scour her foes with deadly luminous blasts, and overcome the physical shackles of the world around her toaccomplish miraculous feats. An incandescent champion acknowledges that every creature harbors a spark of the universal spirit, and she believes that the beings known as deities simply possess a greater share of this precious spark than most others. She reveres and respects the gods but does not offer them worship. The incandescent champion considers it her responsibility to protect and aid less enlightened creatures and to serve as aforce for good in the world.

- Hit Die: d10
- Proficiencies: Incandescent Champions gain no new proficiencies
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:
Alignment: Any good
Base Attack Bonus: +6
Essentia Pool: 1
Skills: Concentration 4 ranks

BONUS ESSENTIA: The Incandescent Champion gains one extra point of essentia at 1st, 2nd, 3rd, 5th, 6th, 7th, 9th, and 10th levels, for a total of 8 points at level 10. It does not increase meldshaping level, melds known, meld binds, or any other aspect of meldshaping.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 0 0 2
  • Incandescent Strike - Invest essentia to increase damage
0
2 1 0 0 3
  • Fast Healing (self) - Invest essentia to heal self
0
3 2 1 1 3
  • Unbearable Countenance - Invest essentia to shake enemies
0
4 3 1 1 4
  • Incarnum Overload 1/day - Increase max essentia capacity by charisma modifier
0
5 3 1 1 4
  • Incandescent Ray - Invest essentia to shoot ray
0
6 4 2 2 5
  • --
0
7 5 2 2 5
  • Incarnum Overload 2/day
  • --
0
8 6 2 2 6
  • Incandescent Aura - Invest essentia to damage enemies every round
0
9 6 3 3 6
  • Fast Healing (allies) - Invest essentia to heal self and allies
  • --
0
10 7 3 3 7
  • Transcendence - Change race to outsider, become incorporeal 1/day
  • Incarnum Overload 3/day
0
Level Soulmelds Essentia Chakra binds
1 0 1 0
2 0 2 0
3 0 3 0
4 0 3 0
5 0 4 0
6 0 5 0
7 0 6 0
8 0 6 0
9 0 7 0
10 0 8 0