Initiate of Draconic Mysteries

(PRESTIGE CLASS)
Not all who explore the mysterious powers of dragons do so out of heritage or religious faith. Some become Initiates of Draconic Mysteries; students of a knowledge that leads to greater power.

- Hit Die: d8.
- Proficiencies: None.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Skills: Concentration 6, Lore 6, Tumble 4, Jump 8.
Feats: Alertness, Improved Unarmed Strike, Power Attack.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 2 2 2
  • Evasion - Upon successful Reflex saving throws, the character takes no damage.
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2 1 3 3 3
  • Claw of the Dragon +1 - Unarmed strike gains a + 1 enhancement and adds slashing damage.
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3 2 3 3 3
  • Keen Sense - Gain Low-Light Vision and Darkvision.
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4 3 4 4 4
  • Increased Unarmed Damage - Unarmed strike increased by a die (d3 to d4 or d8 to d10).
  • Polymorphed - Increase the creature damage (wildshape, shapechange, etc)
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5 3 4 4 4
  • Frightful Presence - You have a Fear Aura (Dragons are immune).
  • Claw of the Dragon +2.
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6 4 5 5 5
  • Improved Evasion - Upon failed Reflex saving throws, character receives only half damage.
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7 5 5 5 5
  • Spell Resistance - 15 + class level.
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8 6 6 6 6
  • Increased Unarmed Damage.
  • Claw of the Dragon +3.
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9 6 6 6 6
  • Stunning Strike - Unarmed strike may stun for 1 round, five percent change of striking.
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10 7 7 7 7
  • Dragon Shape - Gains the ability to turn into Huge Dragon (once per day, max 1 hour).
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11 -- 7 7 7
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12 -- 8 8 8
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13 -- 8 8 8
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14 -- 9 9 9
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15 -- 9 9 9
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16 -- 10 10 10
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17 -- 10 10 10
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18 -- 11 11 11
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19 -- 11 11 11
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20 -- 12 12 12
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21 -- 12 12 12
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22 -- 13 13 13
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23 -- 13 13 13
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24 -- 14 14 14
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25 -- 14 14 14
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26 -- 15 15 15
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27 -- 15 15 15
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28 -- 16 16 16
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29 -- 16 16 16
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30 -- 17 17 17
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