Knight of the Chalice

(PRESTIGE CLASS)
A Knight of the Chalice is a member of an elite knightly organization devoted to fighting demons. Motivated by a pious hatred of these creatures that embody the principles of chaos and evil, Knights of the Chalice learn tactics and gain special abilities to help them in their crusade.

- Hit Die: d10
- Proficiencies: The Knight of the Chalice is proficient will all simple and martial weapons, armor and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Lawful Good
Base Attack Bonus: +8
Skills: Lore 10 or more ranks
Divine Spellcasting: Level 1 or higher.
Spells: Ability to cast Protection from Evil

SPELLCASTING:
A knight of the Chalice gains the ability to cast a number of divine spells. To cast a spell, a knight of the Chalice must have a Wisdom score of at least 10 + the spell's level, so a knight with a Wisdom of 10 or lower can not cast these spells. Knight of the Chalice bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the knight's Wisdom modifier. When the knight gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level knight), she gains only the bonus spells she would be entitled to based on her Wisdom score for that spell level.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 2 0 0
  • Demonslaying +1/1d6 (Physical) - Gain combat bonuses against demons.
  • Censure Demons - Use turning attempts to stun demons.
0
2 2 3 0 0
  • Courage of Heaven - Immune to fear. Allies within 10ft gain +4 to save vs. fear.
0
3 3 3 1 1
  • Demonslaying +2/2d6 (Physical) - Gain combat bonuses against demons.
0
4 4 4 1 1
  • --
0
5 5 4 1 1
  • Heavenly Devotion - Immune to enchantment effects. Allies within 10ft gain +4 save vs. enchantment
0
6 6 5 2 2
  • Demonslaying +3/2d6 (Physical) + 1d6 (Divine) - Gain combat bonuses against demons.
0
7 7 5 2 2
  • --
  • --
0
8 8 6 2 2
  • Consecrated Aura - Demons and undead within 20ft receive a -1 penalty to attack and AC
0
9 9 6 3 3
  • Demonslaying +4/2d6(Physical) + 2d6 (Divine) - Gain combat bonuses against demons.
0
10 10 7 3 3
  • Holy Aura - May use Holy Aura (versus demons only) at will.
0

Spells per Day

Level Spells Known (Levels 1-4)
1 2 3 4
1 - - - -
2 - - - -
3 1 - - -
4 1 - - -
5 1 1 - -
6 1 1 - -
7 1 1 1 -
8 2 1 1 -
9 2 2 1 1
10 2 2 1 1