Lasher

(PRESTIGE CLASS)
The lasher prestige class uses the whip as an extension of herself. A whip in the hands of a lasher is like unto a live thing, obeying the character's every command. Lasher training goes far beyond simple exotic weapon proficiency, and not all who take up the discipline survive to its end. Their ability with the whip makes them deadly warriors to be reckoned with.

- Hit Die: d10.
- Proficiencies: A lasher does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5
Feats: Weapon Proficiency (Exotic), Weapon Focus (Whip).
Skills: Craft Weapon 2 ranks.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 0 2 0
  • Whip Sneak Attack +1d6
0
2 2 0 3 0
  • Improved Knockdown (Whip), Third Hand
0
3 3 1 3 1
  • Crack of Fate
0
4 4 1 4 1
  • Lashing Whip
0
5 5 1 4 1
  • Whip Sneak Attack +2d6
0
6 6 2 5 2
  • Improved Disarm (Whip)
0
7 7 2 5 2
  • Stunning Snap
0
8 8 2 6 2
  • Crack of Doom
0
9 9 3 6 3
  • Whip Sneak Attack +3d6
0
10 10 3 7 3
  • Death Spiral
0
11 -- 3 7 3
  • --
0
12 -- 4 8 4
  • --
  • --
0
13 -- 4 8 4
  • --
1
14 -- 4 9 4
  • --
  • --
0
15 -- 5 9 5
  • --
  • --
0
16 -- 5 10 5
  • --
  • --
1
17 -- 5 10 5
  • --
0
18 -- 6 11 6
  • --
  • --
0
19 -- 6 11 6
  • --
  • --
1
20 -- 6 12 6
  • --
  • --
0
21 -- 6 12 6
  • --
0
22 -- 7 13 7
  • --
  • --
1
23 -- 7 13 7
  • --
  • --
0
24 -- 8 14 8
  • --
  • --
0
25 -- 8 14 8
  • --
1
26 -- 9 15 9
  • --
  • --
0
27 -- 9 15 9
  • --
  • --
0
28 -- 10 16 10
  • --
  • --
1
29 -- 10 16 10
  • --
0
30 -- 11 17 11
  • --
  • --
0