Morninglord of Lathander

(PRESTIGE CLASS)
Morninglords are, in many ways, the epitome of the class cleric archetype--they are kind healers and advisors, stalwart protectors, and implacable foes of the undead. Because morninglords believe it is their duty to bring Lathander's light to all the dark places of the world, they often travel the breadth of Faerun, preaching the glories of their god to any who will listen and smiting his foes when they appear.

- Hit Die: d8.
- Proficiencies: A Morninglord of Lathander does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Any good.
Skills: Craft Weapon 4 ranks, Craft Armor 4 ranks, Lore 8 ranks, Persuade 7 ranks.
Feats: Extra Turning.
Spellcasting: Able to cast 3rd level divine spells.
Special: Must worship Lathander. (Clerics must have two of Good, Nobility, Protection, Renewal, Sun or Strength domains)

BONUS SPELLS

Upon gaining a level in Morninglord of Lathander, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 2 0 2
  • Bane of the Restless - the character's Morninglord of Lathander levels stack with her cleric and paladin levels for the purposes of turning undead.
  • Lathander's Light: Whenever the character casts a spell with the light descriptor, its area is doubled.
0
2 1 3 0 3
  • Creative Fire - the character gains a bonus equal to his morninglord level to all craft and perform checks.
0
3 2 3 1 3
  • Daylight - the character may cast a Daylight spell once per day at her caster level.
0
4 3 4 1 4
  • Searing Ray - the character may cast a searing ray spell once per day at her caster level.
0
5 3 4 1 4
  • Greater Turning - the character may perform a greater turning, which is like a normal turning except that the undead creatures that would be turned are destroyed instead, once per day plus one for every 4 additional morninglord levels.
0
6 4 5 2 5
  • Blessing of Dawn - +2 to Will Saves for 1 minute. Only works when the sun is visible to the morninglord.
0
7 5 5 2 5
  • Maximize Turning - Once per day, the morninglord may automatically achieve the maximum possible result on a turning damage roll.
0
8 6 6 2 6
  • Rejuvenation of the Morn - If the character prays faithfully, undisturbed for one hour (game time, not real time), he receives the benefits of the following spells on himself: Remove Disease, Lesser Restoration, Neutralize Poison, and Cure Serious Wounds.
0
9 6 6 3 6
  • --
0
10 7 7 3 7
  • Aura of Radiance - The character gains Darkvision and a +2 dodge bonus to Armor Class against attacks from undead creatures.
0
11 -- 7 3 7
  • --
0
12 -- 8 4 8
  • --
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0
13 -- 8 4 8
  • --
1
14 -- 9 4 9
  • --
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0
15 -- 9 5 9
  • --
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0
16 -- 10 5 10
  • --
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1
17 -- 10 5 10
  • --
0
18 -- 11 6 11
  • --
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0
19 -- 11 6 11
  • --
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1
20 -- 12 6 12
  • --
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0
21 -- 12 6 12
  • --
0
22 -- 13 7 13
  • --
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1
23 -- 13 7 13
  • --
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0
24 -- 14 8 14
  • --
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0
25 -- 14 8 14
  • --
1
26 -- 15 9 15
  • --
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0
27 -- 15 9 15
  • --
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0
28 -- 16 10 16
  • --
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1
29 -- 16 10 16
  • --
0
30 -- 17 11 17
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0