Noctumancer

(PRESTIGE CLASS)
Noctumancers bridge the gap between shadow and arcane magic. Those who succeed in becoming one of these elite not only gain a boost to their mystery user and arcane caster abilities, but are able to manipulate the mysteries and spells of others as no others can.

- Hit Die: d4
- Skill Points: 2 + Int Modifier.

BONUS Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and an increase in caster level (and mysteries and spells known, if applicable) as if you had gained a level in both your mystery-using class and your arcane spellcasting class.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 0 2 0 2
  • Capture Magic's Shadow (Su) - At 1st level, when you successfully dispel a mystery or spell you can absorb its energy. You add one-half
  • the level of the mystery or spell you dispelled to the caster level of any mystery or spell you cast in the next round.
  • --
0 +1 caster level of existing spellcasting class
2 1 3 0 3
  • Innate Counterspell - Starting at 2nd level, you can attempt to counter a spell without using a readied action. Once per day, you can counter a spell as an immediate action by expending a spell slot or a spell use as long as the spell expended is of the same level as the spell to be countered.
0 +1 caster level of existing spellcasting class
3 1 3 1 3
  • --
  • --
0 +1 caster level of existing spellcasting class
4 2 4 1 4
  • --
  • --
0 +1 caster level of existing spellcasting class
5 2 4 1 4
  • Innate Counterspell - 2/day
  • --
0 +1 caster level of existing spellcasting class
6 3 5 2 5
  • Eldritch Disruption - As a standard action, you can disrupt the magical energies of a single target within 60 feet. That target must make a Will saving throw (DC 10 + your noctumancer level + your Cha modifier) or take a -4 penalty to its caster level for any mysteries or spells it casts for 1 minute. You can use eldritch disruption three times per day.
0 +1 caster level of existing spellcasting class
7 3 5 2 5
  • Innate Counterspell (retain power) - When you successfully counter a spell using this ability, you gain the use of a mystery of 1/2 the countered spell level.
  • --
0 +1 caster level of existing spellcasting class
8 4 6 2 6
  • Innate Counterspell - 3/day
  • --
0 +1 caster level of existing spellcasting class
9 4 6 3 6
  • --
  • --
0 +1 caster level of existing spellcasting class
10 5 7 3 7
  • Eldritch Vortex - You can emit mystic energies in a 20-foot-radius burst around yourself. Any creature other than you within that area takes a -4 penalty to caster level for any mysteries or spells. The vortex lasts 1 minute and can be used once per day.
  • Shadow's Persistence - You gain temporary immunity to any mystery or spell captured or countered by means of your capture magic's shadow or innate counterspell ability. For 1 minute, you cannot be affected by any casting of that mystery or spell.
0 +1 caster level of existing spellcasting class