Pyrokineticist

(PRESTIGE CLASS)
Pyrokineticists know that a little psionic power goes a long way - for those interested only in fire. They find both beauty and utility in the chaotic shape of flame, its spectrum of fuel-dependent colors, its warming heat, and its never-ending hunger. Those who take one or more levels in the pyrokineticist class are sometimes colloquially referred to as 'pyros'.

Pyrokineticists like fire. A lot. Any character with some psionic ability is a possible candidate for this prestige class. Psions (particularly kineticists) and wilders might consider it acceptable to give up power acquisition in other areas if they have a passion for flame. Psychic warriors also enjoy the pyro's powers. Soulknives often take levels in this class to gain access to the weapon afire ability for their mind blades. Any character with the Wild Talent feat may also find this class appealing.

- Hit Die: d8.
- Proficiencies: A Pyrokineticist gains no additional proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:
Alignment: Any Chaotic
Skills: Concentration 8 ranks, Lore 2 ranks.
Psionics: Must have a power point reserve of at least 1 power point.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 0 2 2 0
  • Chosen Element - Element to be used with class abilities
  • Fire Lash - Creates a whip using the chosen element
1
2 1 3 3 0
  • Fire Adaptation - +4 to saves, resist 10 vs element
  • Hand Afire - Unarmed attacks do 2d6 elemental damage
0
3 2 3 3 1
  • Bolt of Fire - Ranged touch attack does 1d6 elemental damage per level
0
4 3 4 4 1
  • Weapon Afire - Weapons (including ranged) do 2d6 elemental damage
0
5 3 4 4 1
  • Nimbus - Protects and allows touch attacks
0
6 4 5 5 2
  • Firewalk - Doubles speed for 1 power point per round
0
7 5 5 5 2
  • Fear No Fire - +8 to saves, resist 20 vs element
0
8 6 6 6 2
  • Greater Weapon Afire - Weapon, unarmed and nimbus attacks do 4d6 elemental damage
0
9 6 6 6 3
  • Heat Death - Target saves or dies
0
10 7 7 7 3
  • Conflagration - Area of effect, targets failing damage save must save or die
0