Red Wizard of Thay

(PRESTIGE CLASS)
The Red Wizards are the masters of Thay, the conquerors of that land's native Rashemi, and the would-be magical overlords of Faerun. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings. Early in their careers, would-be Red Wizards specialize in a school of magic and acquire the Tattoo Focus feat that prepares them for entry into the Red Wizards of Thay. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning, such as combat or divine magic. While it is possible for a sorcerer or a bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare.

- Hit Dice: d4.
- Proficiencies: Red Wizards gain no weapon, armor or shield proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Race: Human
Alignment: Non Good
Skills: Spellcraft 8 ranks
Feats: Tattoo Focus and a total of 3 metamagic or item creation feats.
Spells: Must be able to cast at least 3rd level Arcane spells.

BONUS SPELLS:

Upon gaining a level in Red Wizard of Thay, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats).

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 0 0 0 2
  • Enhanced Specialization - Taking this feat determines which spell school has the Spell Power and Specialists defense bonus applied to it.
  • Specialist Defense +1 - This feat grants a Red Wizard +1 Saving Throw against all spells from his spell school of choice.
2 +1 caster level of existing spellcasting class
2 1 0 0 3
  • Spell Power +1 - This feat grants a Red Wizard +1 DC on all spells from his spell school of choice.
0 +1 caster level of existing spellcasting class
3 1 1 1 3
  • Specialist Defense +2
0 +1 caster level of existing spellcasting class
4 2 1 1 4
  • Spell Power +2
0 +1 caster level of existing spellcasting class
5 2 1 1 4
  • Bonus Feat
  • Circle Leader
1 +1 caster level of existing spellcasting class
6 3 2 2 5
  • Spell Power +3
0 +1 caster level of existing spellcasting class
7 3 2 2 5
  • Specialist Defense +3
0 +1 caster level of existing spellcasting class
8 4 2 2 6
  • Spell Power +4
0 +1 caster level of existing spellcasting class
9 4 3 3 6
  • Specialist Defense +4
0 +1 caster level of existing spellcasting class
10 5 3 3 7
  • Spell Power +5
  • Great Circle Leader
0 +1 caster level of existing spellcasting class
11 -- 3 3 7
  • --
0 +1 caster level of existing spellcasting class
12 -- 4 4 8
  • --
0 +1 caster level of existing spellcasting class
13 -- 4 4 8
  • --
0 +1 caster level of existing spellcasting class
14 -- 4 4 9
  • --
0 +1 caster level of existing spellcasting class
15 -- 5 5 9
  • --
1 +1 caster level of existing spellcasting class
16 -- 5 5 10
  • --
0 +1 caster level of existing spellcasting class
17 -- 5 5 10
  • --
0 +1 caster level of existing spellcasting class
18 -- 6 6 11
  • --
0 +1 caster level of existing spellcasting class
19 -- 6 6 11
  • --
0 +1 caster level of existing spellcasting class
20 -- 6 6 12
  • --
1 +1 caster level of existing spellcasting class
21 -- 6 6 12
  • --
0 +1 caster level of existing spellcasting class
22 -- 7 7 13
  • --
0 +1 caster level of existing spellcasting class
23 -- 7 7 13
  • --
0 +1 caster level of existing spellcasting class
24 -- 8 8 14
  • --
0 +1 caster level of existing spellcasting class
25 -- 8 8 14
  • --
1 +1 caster level of existing spellcasting class
26 -- 9 9 15
  • --
0 +1 caster level of existing spellcasting class
27 -- 9 9 15
  • --
0 +1 caster level of existing spellcasting class
28 -- 10 10 16
  • --
0 +1 caster level of existing spellcasting class
29 -- 10 10 16
  • --
0 +1 caster level of existing spellcasting class
30 -- 11 11 17
  • --
1 +1 caster level of existing spellcasting class