Ruby Knight Vindicator

(PRESTIGE CLASS)
The Ruby Knights are a crusader order in the service of Wee Jas, goddess of death and magic. Inscrutable and mysterious, these secretive warriors serve as the militant arm of the Jasite faith. They protect the temples of Wee Jas, guard important leaders of the church, aid powerful sorcerers and necromancers sworn to the Witch Goddess, and help to train novice clergy. When called upon, they also serve as spies and assassins. Within the Ruby Knight order, the knights-vindicator are responsible for undertaking duties of the last variety. Most of the time, a knights-vindicator is free to do as he pleases, but every so often leaders of the knightly order or high priests of the faith come to him with a special assignment that requires stealth, intimidation, or assassination. A Ruby Knight vindicator relies on his spiritual strength and skill in martial disciplines rarely mastered by crusaders to capture or dispatch marked enemies of the faith. He strikes with unflinching determination and righteous vengeance, and his benefactors within the church sleep comfortably knowing the Ruby Knights always stand ready to do the church's bidding.

- Hit Die: d8
- Proficiencies: A Ruby Knight Vindicator gains no additional proficiencies.
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Skills: Hide 4 ranks, Intimidate 4 ranks, Lore 8 ranks.
Maneuvers: Must know at least one Devoted Spirit maneuver, and one Devoted Spirit stance.
Special: Must be able to turn undead, and must worship Wee Jas. Clerics must have the Death and Magic domains.

BONUS DIVINE SPELLS

Every level in Ruby Knight Vindicator, the character gains new spells per day as if he had also gained a level in his highest divine caster class.

MANEUVERS:

The Ruby Knight Vindicator may only select maneuvers from the Devoted Spirit, Shadow Hand, Stone Dragon, or White Raven disciplines. He adds his full class level to his initiator level. He gains new maneuvers known and readied at the indicated levels.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 0 0 2
  • --
0
2 2 0 0 3
  • Divine Recovery - Expend a Turning attempt to recover a maneuver
0
3 3 1 1 3
  • --
0
4 4 1 1 4
  • --
0
5 5 1 1 4
  • Armoured Stealth - No Armour Check Penalty to Hide
0
6 6 2 2 5
  • --
0
7 7 2 2 5
  • Divine Impetus - Expend a Turning attempt to gain a swift action
0
8 8 2 2 6
  • --
0
9 9 3 3 6
  • Divine Fury - Expend a Turning attempt to gain +4 attack, 1d10 damage
0
10 10 3 3 7
  • --
0
Level Maneuvers known Maneuvers ready Stances known
1 0 0 1
2 1 0 0
3 0 0 0
4 1 0 0
5 0 1 0
6 1 0 1
7 0 0 0
8 1 0 0
9 0 1 0
10 1 0 0