Shadowbane Inquisitor

(PRESTIGE CLASS)
Clad in bone-white armor and wreathed in righteous conviction, shadowbane inquisitors battle incessantly against evil in whatever form it takes. Every shadowbane inquisitor belongs to a fellowship of religious knights called the Order of Illumination. The order advocates merciless aggression against evil, and its members train to detect and destroy evil creatures and individuals. Filled with fervor, an inquisitor knows only one solution to an infestation of evil: the sword. The purifying flame and the clean cut of a holy blade are his tools. Along with their comrades (as members of the order refer to one another) the shadowbane stalkers, inquisitors find and confront evil wherever it hides. Unlike shadowbane stalkers, however, inquisitors emphasize purging evil rather than finding it. Their relentless zeal and their overwhelming belief in their own righteousness allow shadowbane inquisitors to root out evil cleanly, even if it costs the lives of a few good creatures, without the moral doubt that other knights might feel. The Order of Illumination expounds that it is better to sacrifice a village that hides a powerful demon than it is to risk letting the demon escape or the evil spread. Although inquisitors remain devoted to the cause of good, this conviction allows them to use their abilities against enemies regardless of their alignment.

- Hit Die: d10
- Proficiencies: Shadowbane inquisitors are proficient with all simple and martial weapons, with all types of armor, and with shields.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Lawful good.
Base Attack: +5.
Skills: Persuade 4 ranks, Lore 2 ranks, Sense Motive 8 ranks.
Feats: Power Attack.
Special: Detect evil class feature or ability to cast detect evil as a divine spell.
Special: Turn undead class feature.
Special: Sneak attack class feature.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 0 2 2
  • Pierce Shadows - Create an area of light
--
2 2 0 3 3
  • Sacred Stealth +4 - Expend spell to gain bonus on Hide and Move Silently
  • Smite 1/day
--
3 3 1 3 3
  • --
--
4 4 1 4 4
  • Sneak Attack +1d6
  • --
--
5 5 1 4 4
  • Merciless Purity - Gain +1 Reflex and Fortitude saves when smited creature dies
--
6 6 2 5 5
  • Smite 2/day
  • --
--
7 7 2 5 5
  • Sneak Attack +2d6
  • Sacred Stealth +8
  • --
--
8 8 2 6 6
  • Righteous Fervor - Gain Attack and Damage boost against smited creature
--
9 9 3 6 6
  • Burning Light - Do damage in area of Pierce Shadows
--
10 10 3 7 7
  • Smite 3/day, Sneak Attack +3d6
  • --
--