Shining Blade of Heironeous

(PRESTIGE CLASS)
Heironeous's teachings focus on promoting good through the use of armed force. Those among Heironeous's servants, both clerics and paladins, who aspire to become weapons in their deity's unending war against evil hope one day to enter the Shining Blades. The Shining Blades of Heironeous is an order of knights dedicated to prowess in melee combat, which is achieved through prayer, devotion, and asceticism. Members of the Shining Blades have an austere and simple lifestyle, forsaking all worldly wealth and many earthly pleasures in their quest to become but a blade in the hand of Heironeous.

- Hit Die: d10
- Proficiencies: Shining Blades are proficient in all simple and martial weapons, all armor and shields.
- Skill Points: 2+ Int modifier.

REQUIREMENTS
Alignment: Lawful Good.
Base Attack Bonus: +7
Skills: Lore 7 ranks.
Spells: Able to cast 1st level divine spells.
Special: Clerics must have Good and War domains.

BONUS DIVINE SPELLS

Every other level in Shining Blade, the character gains new spells per day as if he had also gained a level in his highest divine caster class (Cleric or Paladin).

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 1 2 0 2
  • Shock Blade 2/day - Adds 1d6 Electrical damage to your weapon. Duration is a number of rounds equal to your class level + charisma modifier.
0 +1 caster level of existing spellcasting class
2 2 3 0 3
  • --
  • --
0 --
3 3 3 1 3
  • Shock Blade 3/day
0 +1 caster level of existing spellcasting class
4 4 4 1 4
  • --
  • --
0 --
5 5 4 1 4
  • Holy Blade 4/day - Adds 1d6 Electrical damage and 2d6 divine damage against evil to your weapon. Duration is a number of rounds equal to your class level + charisma modifier.
0 +1 caster level of existing spellcasting class
6 6 5 2 5
  • --
  • --
0 --
7 7 5 2 5
  • Holy Blade 5/day
0 +1 caster level of existing spellcasting class
8 8 6 2 6
  • --
  • --
0 --
9 9 6 3 6
  • Brilliant Blade 6/day - Adds 1d6 Electrical damage, 2d6 divine damage against evil, and +20 to attack to your weapon. Duration is a number of rounds equal to your class level + charisma modifier.
0 +1 caster level of existing spellcasting class
10 10 7 3 7
  • --
  • --
0 --
11 -- 7 3 7
  • --
0 +1 caster level of existing spellcasting class
12 -- 8 4 8
  • --
  • --
0 --
13 -- 8 4 8
  • --
1 +1 caster level of existing spellcasting class
14 -- 9 4 9
  • --
  • --
0 --
15 -- 9 5 9
  • --
0 +1 caster level of existing spellcasting class
16 -- 10 5 10
  • --
  • --
1 --
17 -- 10 5 10
  • --
0 +1 caster level of existing spellcasting class
18 -- 11 6 11
  • --
  • --
0 --
19 -- 11 6 11
  • --
1 +1 caster level of existing spellcasting class
20 -- 12 6 12
  • --
  • --
0 --
21 -- 12 6 12
  • --
0 +1 caster level of existing spellcasting class
22 -- 13 7 13
  • --
  • --
1 --
23 -- 13 7 13
  • --
0 +1 caster level of existing spellcasting class
24 -- 14 8 14
  • --
  • --
0 --
25 -- 14 8 14
  • --
1 +1 caster level of existing spellcasting class
26 -- 15 9 15
  • --
  • --
0 --
27 -- 15 9 15
  • --
0 +1 caster level of existing spellcasting class
28 -- 16 10 16
  • --
  • --
1 --
29 -- 16 10 16
  • --
0 +1 caster level of existing spellcasting class
30 -- 17 11 17
  • --
  • --
0 --