Shou Disciple

(PRESTIGE CLASS)
Shou Disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou Disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

- Hit Die: d10.
- Proficiencies: A Shou Disciple gains martial weapons and light armor.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:
Base Attack Bonus: +3.
Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed).
Skills: Tumble 4 ranks, Jump 8 ranks.

Note: None of the Shou Disciple's abilities work if you are wearing medium or heavy armor or have a shield equipped.

Bonus Feat List - Lightning Reflexes, Deflect Arrows, Imp / Expertise, Imp / Knockdown, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 2 2 0
  • Unarmed Strike 1d6
  • Dodge Bonus +1
0
2 2 3 3 0
  • Unarmed Strike 1d8
  • Dodge Bonus +2
  • Bonus Feat
  • --
1
3 3 3 3 1
  • Unarmed Strike 1d10
  • Dodge Bonus +2
  • Martial Flurry (Light Weapons) - Adds +1 Attack a round at the cost of -2 Attack Bonus
0
4 4 4 4 1
  • Unarmed Strike 1d10
  • Dodge Bonus +3
  • Bonus Feat
  • --
1
5 5 4 4 1
  • Unarmed Strike 2d6
  • Dodge Bonus +3
  • Martial Flurry (Any Weapon) - Adds +1 Attack a round at the cost of -2 Attack Bonus
  • --
0