Soulcaster
(PRESTIGE CLASS)
From the arcane experiments of the wizards of the Last Watch arose the soulcasters, a cadre of arcane spellcasters who excel at incorporating soul energy into their magic. Those soulcasters still affiliated with the Last Watch dwell in crystal palaces on the Positive Energy Plane, where they work tirelessly to counter the machinations of the evil demon princes. Other members of this prestige class, however, have brought the knowledge of how to combine incarnum with arcane magic into the world and put it to more practical uses.
This class combines the Soulcaster and Soulmanifester prestige classes into a single line. The requirements and abilities are subtly different depending on the choice.
- Hit Die: d4
- Proficiencies: A Soulcaster does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Skills: Lore 8 ranks.
Meldshaping: Ability to shape three soulmelds; ability to bind a soulmeld to a chakra.
Soulcaster: Incarnum Spellshaping and 2nd level arcane spells
Soulmanifester: Azure Talent and 2nd level powers
Note: This class will cease to function if you meet both Soulcaster and Soulmanifester entry requirements
BONUS SPELLS:
Each level, the Soulcaster gains new spells or powers per day as if they had also gained a level in their arcane spellcasting or manifesting class.
BONUS MELDSHAPING:
At each soulcaster level, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the soulcaster level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds.
INVESTMENT:
Soulcaster: Beginning at 1st level, you can invest essentia in your arcane spells to make them more powerful. You can choose to invest 1 point of essentia in any single spell that you know. The next time you cast that spell, both the caster level and its save DC increase by 1. Once so used, the essentia returns to your essentia pool and can be invested into soulmelds or other effects. You can affect a number of spells equal to your soulcaster level, and you cannot invest essentia in the same spell more than once. At 7th level, you can invest up to 2 points of essentia in each spell rather than only 1. A 2-point investment boosts the spell's caster level and save DC by 2 each for a single casting.
Soulmanifester: Beginning at 1st level, you can invest essentia in your psionic powers to make them more powerful. You can choose to invest 1 point of essentia in any single power that you know. The next time you manifest that power, both the manifester level and its save DC increase by 1. Once so used, the essentia returns to your essentia pool and can be invested into soulmelds or other effects. You can affect a number of powers equal to your soulmanifester level, and you cannot invest essentia in the same power more than once. At 7th level, you can invest up to 2 points of essentia in each power rather than only 1. A 2-point investment boosts the power's manifester level and save DC by 2 each for a single manifestation.
DISTILLATION:
Soulcaster: At 10th level, by sacrificing one arcane spell of the highest level you can currently cast, you gain points of bonus essentia equal to that spell's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next round. This ability is usable once per round as a free action.
Soulmanifester: At 10th level, by paying a number of power points equal to the base cost to manifest the highest-level power that you know, you gain points of essentia equal to that power's level for 1 round. This essentia can be invested or otherwise used as normal, but it disappears at the start of your next turn. This ability is usable once per round as a free action.