Spinemeld Warrior

(PRESTIGE CLASS)
Even without proper training, a skarn can strike wicked blows with the pointed spines along his forearms. Most, however, have a proclivity for martial discipline and an appreciation for spare and functional beauty. The resultant culture has produced a combat style that is both lethally effective and aesthetically pleasing. When a spinemeld warrior trains, he is participating in a tradition that has long been venerated in skarn society. Public ritualized combats between spinemeld warriors draw large crowds and are the high points of holy days and feasts. All spinemeld warriors are members of an organization known as the Hierarchy of Spinemeld Warriors, which manages their participation in public ritual combat and provides training in combat and forms.

- Hit Die: d10
- Proficiencies: Spinemeld Warriors gain no new proficiencies
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:
Race: Skarn
Alignment: Any lawful
Base Attack Bonus: +5
Essentia Pool: 1

MELDSHAPING: The Spinemeld Warrior uses Constitution to determine the maximum number of soulmelds you can shape at one time and to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). He selects melds from the Soulborn list.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat
1 1 2 0 0
  • Twin Spine Fighting - Your racial ability now produces two spines instead of one
  • Two Weapon Fighting and Ambidexterity as bonus feats
0
2 2 3 0 0
  • Noble Familiarity - Bonus on Lore equal to half class level.
  • Spine Enhancement - Invest essentia to increase attack and damage with spines
0
3 3 3 1 1
  • --
0
4 4 4 1 1
  • --
0
5 5 4 1 1
  • Spine Rend - Whenever you hit an opponent with two spine attacks in the same round, you deal an additional 2d6 points of damage plus 1.5 your Strength bonus.
  • --
0
6 6 5 2 2
  • --
0
7 7 5 2 2
  • Chakra Binds (Arms)
  • --
0
8 8 6 2 2
  • --
0
9 9 6 3 3
  • Adamantine Spines - Your spines now break DR up to X/+5 automatically
  • --
0
10 10 7 3 3
  • --
0
Level Soulmelds Essentia Chakra binds
1 0 0 0
2 0 1 0
3 1 2 0
4 1 3 0
5 1 3 0
6 1 4 0
7 2 5 1
8 2 6 1
9 2 6 1
10 2 7 1