Warpriest

(PRESTIGE CLASS)
Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities and devotion to their deities make them fearsome combatants.

Clerics make natural warpriests. Other classes must have at least one Cleric level to qualify as warpriests because of the domain requirements.

- Hit Die: d8.
- Proficiencies: All simple and martial weapons. All types of armor and shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5
Skills: Persuade (5 ranks).
Feats: Combat Casting.
Class: Cleric.
Domains: At least one of the following: Destruction, Protection, Strength, War.

BONUS SPELLS

Every 2 levels the character gains new spells per day as if they had also gained a level in their highest divine caster class.

Abilities, Bonus Feats, and Saving Throws

Level BAB Fortitude Reflex Will Abilities Feats Granted Bonus Feat Spells Per Day/Spells Known
1 1 2 0 2
  • Rally - Allies within 60 feet who are suffering from any fear effect are allowed an immediate Will saving throw at the DC of the fear effect, with a +1 morale bonus per Warpriest level.
-- +1 caster level of existing spellcasting class
2 2 3 0 3
  • Inflame - Provides those who listen a morale bonus on saving throws against any mind influencing effect. The bonus begins at +2 for a 2nd level Warpriest and increases by +2 each even numbered level thereafter. This effect lasts 5 minutes, plus 1 minute per level of the Warpriest.
-- --
3 3 3 1 3
  • Healing Circle - 1/day (spell-like ability).
-- +1 caster level of existing spellcasting class
4 4 4 1 4
  • --
  • --
-- --
5 5 4 1 4
  • --
  • --
-- +1 caster level of existing spellcasting class
6 6 5 2 5
  • Fear Aura - 1/day (spell-like ability).
-- --
7 7 5 2 5
  • Mass Haste - 1/day (spell-like ability).
-- +1 caster level of existing spellcasting class
8 8 6 2 6
  • Mass Heal - 1/day (spell-like ability).
-- --
9 9 6 3 6
  • Fear Aura - 2/day.
-- +1 caster level of existing spellcasting class
10 10 7 3 7
  • Implacable Foe - While in use, allies within the radius who take enough damage to become disabled or dying ignore the effects of that damage and continue fighting. Death occurs instantly at -20 hit points.
-- --
11 -- 7 3 7
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-- +1 caster level of existing spellcasting class
12 -- 8 4 8
  • --
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-- --
13 -- 8 4 8
  • --
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-- +1 caster level of existing spellcasting class
14 -- 9 4 9
  • --
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-- --
15 -- 9 5 9
  • --
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-- +1 caster level of existing spellcasting class
16 -- 10 5 10
  • --
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-- --
17 -- 10 5 10
  • --
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-- +1 caster level of existing spellcasting class
18 -- 11 6 11
  • --
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-- --
19 -- 11 6 11
  • --
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-- +1 caster level of existing spellcasting class
20 -- 12 6 12
  • --
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-- --
21 -- 12 6 12
  • --
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-- +1 caster level of existing spellcasting class
22 -- 13 7 13
  • --
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-- --
23 -- 13 7 13
  • --
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-- +1 caster level of existing spellcasting class
24 -- 14 8 14
  • --
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-- --
25 -- 14 8 14
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-- +1 caster level of existing spellcasting class
26 -- 15 9 15
  • --
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-- --
27 -- 15 9 15
  • --
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-- +1 caster level of existing spellcasting class
28 -- 16 10 16
  • --
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-- --
29 -- 16 10 16
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-- +1 caster level of existing spellcasting class
30 -- 17 11 17
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-- --