Empower Spell

Type of Feat: Metamagic
Prerequisite: Ability to cast 2nd-level spells.
Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.
Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.

Required by the following feats
Divine Metamagic: Empower