Nobility

Type of Feat: Domain
Prerequisite: Access to Nobility domain.
Granted Power: You may grant allies a +2 bonus to Attack, Skills, Damage, and Saves. This does not affect you, and lasts for a number of rounds equal to your Charisma modifier. It can be used once per day.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Charm Person (2), Heroism (3), Greater Heroism (5), Dominate Monster (9)
Use: Once/Day.