Shield Slam
Type of Feat: General
Prerequisites: Shield Charge, Improved Shield Bash, base attack bonus +6
Benefit: As a full-round action, you may make an attack with your shield against an opponent. If you hit, you force the target damaged by this attack to make a Fortitude saving throw (DC 10 + 1/2 your character level+your Str modifier) in addition to dealing damage normally. A defender who fails this saving throw is dazed for 1 round (until just before your next action). Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. This also applies if you hit your opponent with your shield as part of a charge attack.
If the opponent is in melee range, this feat will perform a shield bash. If they are further away than melee range, it will charge. A charge gains the benefit of the Shield Charge feat.
Use: Selected
Required Feats |
---|
Shield Charge |