cultist of the Shattered Peaks

(PRESTIGE CLASS)
The Cult of the Shattered Peak is a highly secretive soceity whose members are all direct descendants of the Netherese. Cult cells are scattered all across Faerun, but the majority are concentrated within and around the former boundaries of Netheril. Many cultists live among the Bedine tribes of the Anauroch and the folk of the North and Tun. Smaller cells operate across the Western Heartlands, monitoring Netherese ruins both known and unknown.

Most of the tales about secret Netherese cults depict their members as power-mad wizards bent on raising the Empire of Magic once again, or exploiting its secrets for personal gain. But the Cult of the Shattered Peak bears no resemblance to the cult in these stories, since its membership includes not a single arcane spellcaster. The members of this cult recall the hubris of Netheril and its citizens oppression of those they viewed as "lesser races", and they seek to ensure that the ways of old Netheril remain dead and buried. To that end, they employ a variety of tactics - spreading misinformation, discrediting scholars who get to close to resurrecting some aspect of Netherese life, and even outright assassination, if necessary. Their methods may be ruthless at times, but the cultists firmly believe that they are working toward the greater good.

- Hit Die: d6
- Proficiencies: A Cultist of the Shattered Peaks is proficient with all simple and martial weapons, as well as with light armor.
- Skill Points: 6 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5
Skills: Disable Trap 4 ranks, Lore 4 ranks
Race: Human
Special: Sneak attack +1d6
Special: You may not have any levels in an arcane spellcasting class

CLASS FEATURES:

Level
1: Ominous Presence - Class level to Bluff and Intimidate
Zeal - +1 bonus on saving throws against arcane spells and effects
2: Sneak Attack 1d6
3: Smite Mage - Once per day, add Charisma bonus to attack, and deal 1 point of damage per cultist level to an arcane spellcaster
4: Sneak Attack 2d6
5: Death Attack - As assassin

SPELLCASTING: You have the ability to cast a small number of arcane spells. To cast a cultist spell, you must have an Intelligence score of at least 10 + the spell's level, so if you have an Intelligence of 10 or lower, you cannot cast these spells. Bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + your Int modifier. When you get 0 spells per day of a given level (for instance, 0 1st-level spells at 1st level), you gain only the bonus spells you would be entitled to based on your Intelligence score for that spell level. You can learn sorcerer/wizard spells from the schools of abjuration or enchantment only. You have access to any spell on those lists and can freely choose which to prepare, just as a wizard can. You prepare and cast spells just as a wizard does.

SPELLS PER DAY:
1st 2nd 3rd
1 0 - -
2 1 - -
3 2 0 -
4 3 1 -
5 3 2 0