Immovability

Psychometabolism
Level: Psychic warrior 4
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: Concentration
Power Points: 7
Metapsionics: None

You are almost impossible to move. Your weight does not vary; instead, you mentally attach yourself to the underlying fabric of the plane. You gain a +20 bonus on Discipline skill checks. You can't voluntarily move to a new location unless you stop concentrating, which ends the power.

You cannot apply your Dexterity bonus to Armor Class; however, your anchored body gains damage reduction 15/-.

You cannot make physical attacks or perform any other large-scale movements (you can make smallscale movements, such as breathing, turning your head, moving your eyes, talking, and so on). Powers with the teleportation descriptor manifested on you automatically fail.


Implementation note: To end concentrating on the power, use the control feat again. If the power is active, that will end it instead of manifesting it.