Prevenom Weapon

Psychometabolism (Creation)
Level: Psychic warrior 1
Manifesting Time: 1 standard action
Range: Personal
Target: One held weapon; see text
Duration: Until discharged; see text
Saving Throw: None and Fortitude negates; see text
Power Points: 1
Metapsionics: Twin

As prevenom, except your weapon gains the poison coating as long as it remains in your grip:
This power produces a mild venom that coats a manufactured weapon you are wielding. On your next successful melee attack, the venom deals 2 points of Constitution damage. A target struck by the poison can make a Fortitude save (DC 10 + 1/2 your manifester level + your key ability modifier) to negate the damage.

Augment: For every 6 additional power points you spend, this power's Constitution damage increases by 2 points.