Aranea
Often confused for werespiders, araneas are intelligent, shapechanging spiders with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb.
Despite their terrifying appearance, the aranea are a peaceful race of beings. They feed on animals and do not prey upon sapient creatures to live. They tend to live beings lived far from civilized society, as they are often hunted by those who do not understand them.
Aranea Ability Adjustments: +4 Dex, +4 Con, +4 Int, +2 Wis, +4 Cha
Favored Class (Sorcerer): A multiclass aranea's sorcerer class does not count when determining whether they suffer an XP penalty for multiclassing.
Racial Traits:
- A aranea's base land speed is 50 feet in spider form, 30 in hybrid or humanoid forms.
- Medium: As Medium creatures, aranea have no special bonuses or penalties due to their size.
- Natural Weapons: An aranea can bite 1d6 points of damage in spider & hybrid form.
- Poison: An aranea's bite is poisonous & does 1d6 STR initial damage & 2d6 secondary damage.
- Natural Armor: Aranea have +1 natural armor bonus.
- Darkvision: Aranea are able to see in the dark as well as daylight.
- Sorcerous Casting: Aranea cast spells as a Sorcerer of their hit dice (3rd level)
- Simple Weapons: Aranea are proficient with all simple weapons.
- Web: Aranea can spin & throw a sticky net-like webbing.
- Bonus Feats: Aranea gain Alertness, Improved Initiative & Weapon Finesse as bonus feats.
- Skills: Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks.
Level Adjustment: +4