Asherati

An asherati might be mistaken for a thin human under some circumstances - at least until the asherati's rust-red skin begins to glow with a light all its own, or until he dives headlong into the nearest sand dune, disappearing without a trace. Asheratis are a geographically established people who live below the sands and dusts of suitable wastelands, rising to the surface to hunt for food, socialize and trade with other races, and make war upon their enemies. As merfolk are to the sea, asheratis are to the sands

Asherati Ability Adjustments: None
Favored Class (Rogue): A multiclass Asherati's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Skill Affinity (Hide): +2 racial bonus to Hide checks.
- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
- Natural Armor: +1 bonus to armor.
- Body Lamp: Glow as a lamp when desired
- Body Lamp Dazzle: Dazzle all opponents within 30 feet once per day
- Heat Endurance: +4 bonus on saves against fire attacks
- Weapon Familiarity Eagle Claw - Asherati treat the eagle claw as a martial weapon instead of an exotic weapon
- Human: Asherati are considered humans for the purpose of spells.

Racial Feats
Skill Affinity (Move Silently)
Human
Natural Armor 1
Skill Affinity (Hide)
Glow Lamp Dazzle
Glow Lamp
Heat Endurance