Azer

Azer are dwarf-like beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze or copper and speak an ancient language known as Ignan. Although unfriendly and taciturn, Azer rarely provoke a fight except to relieve a foe of much-treasured gems. Their society is a heavily-regimented one wherein everyone has a designated place. Somewhat xenophobic, only fighters among their kind are likely to venture out among the other planes.

Azer Ability Adjustments: +2 Str, +2 Dex, +2 Con, +2 Int, +2 Wis, -2 Cha.
Favored Class (Fighter): A multiclass azers fighter class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Darkvision: Azer are able to see in the dark.
- Spell Resistance: Innate spell resistance of 13, plus 1 per character level.
- Natural Armor Bonus: Racial natural armor bonus of 6.
- Azer Heat Bonus: +1 heat damage on a successful hit (armed or unarmed)
- Immunity to Fire: Azer are immune to the effects of fire.
- Vulnerability to Cold: Azer take 50% more damage from cold and cold-based spells.
- Outsider: Azer count as Outsiders for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +4
Racial Hit Dice/Class: 2 of Outsider

Racial Feats
Darkvision
Spell Resistance 13
Outsider
Natural Armor 6
Vulnerability Cold
Azer Heat Damage
Immunity to Fire