Catfolk
Catfolk are a race of nomadic feline humanoids who typically roam grassy plains. Physically they resemble a cross between a human and a large predatory cat, with a lightly furred humanoid body and the head and mane of a feline. They lack a tail and actual claws, simply having thicker nails instead, but they do walk on their toes rather than flatfooted like other humanoids. The most common catfolk resemble lions, but there are other tribes that resemble leopards, tigers, or cheetahs. Catfolk have a lifespan similar to that of humans.
Catfolk Ability Adjustments: +4 Dexterity, +2 Charisma
Favored Class (Ranger): A multiclass catfolk's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Low-Light Vision: Allows them to see better than normal in the dark.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
- Natural Armor Bonus: Racial natural armor bonus of 1.
- Monstrous: Catfolk count as Monstrous Humanoids for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +1
Racial Hit Dice/Class: NA
Racial Feats |
---|
Skill Affinity (Listen) |
Skill Affinity (Move Silently) |
Low-light Vision |
Monstrous Humanoid |
Natural Armor 1 |