Chitine
The spiderlike chitines exemplify the unnatural changes that can be incorporated into a humanoid with the aid of evil-inspired magic. Once their ancestors were humanoid in form, but their enforced slavery to the drow entailed more than simple execution of duty. The drow of Ched Nasad selectively bred and magically meddled with their slaves, incorporating ghastly "improvements" as well as the results of fumbled experiments. Eventually these alterations became permanent, resulting in a race of spiderlike, four-armed humanoids that can build with webbing in the same way that humans employ stone or wood. Formerly found only in the northwest regions of Faerun, chitines have spread throughout the Underdark in the course of their flight from their drow oppressors.
Chitine Ability Adjustments: +2 Dexterity, +2 Constitution, +2 Intelligence, -4 Charisma. Chitines are quick, tough, and smart, but not particularly endearing.
Favored Class (Rogue): A multiclass chitine's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
- Small size
- A chitine's base land speed is 30 feet
- +8 racial bonus on Climb checks
- Grappling Bonus (Ex): A chitine's four arms grant a +4 bonus on grapple checks
- Difficult to Disarm (Ex): Because of the hooks in a chitine's palm, he gains a +4 bonus on his opposed check to avoid being disarmed
- Sensitive to Sunlight (Ex): In sunlight or bright magical light (such as a daylight spell), chitines are dazzled.
- Racial Hit Dice: A chitine character begins with two levels of monstrous humanoid
- Racial Feats: A chitine character has Two-Weapon Fighting and Ambidexterity as bonus feats
- Weapon Familiarity: A chitine treats short swords as simple weapons rather than martial weapons
- Favored Class: Rogue
- Level Adjustment: +2
Racial Feats |
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Ambidexterity |
Two-Weapon Fighting |
Light Sensitivity |
Monstrous Humanoid |