Dromite

Dromites might be mistaken for halflings at a distance, but close scrutiny reveals chitin-encrusted skin, compound eyes, and small antennae protruding from their brows. These insect-resembling humanoids stand 3' tall. They have no body hair, but a complicated arrangement of chitin mimics hair on the head. As a race, they have a slight natural tendency towards Psionics.

Dromite Ability Adjustments: +2 Cha, -2 Str, -2 Wis.
Favored Class (Wilder): A multiclass dromite's wilder class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- Small Stature
+1 size bonus to attack rolls.
+1 size bonus to AC.
+4 size bonus to Hide checks.
- 20' base speed
- Minor Sonic Resistance: Innate damage resistance 5 vs Sonic.
- Natural Armor Bonus: Racial natural armor bonus of 3.
- Naturally Psionic: Dromites gain 1 free power point at first level.
- Psi-Like Abilities: Energy Ray - 1/day
- Compound Eyes: +2 bonus to Spot
- Bonus Feat: Blind-Fight
- Monstrous Humanoid: Dromites are considered Monstrous Humanoids for the purpose of spells.

(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +1
Racial Hit Dice/Class: NA

Racial Feats
Skill Affinity (Spot)
Small Stature
Blind-Fight
Resist Sonic Energy
Monstrous Humanoid
Natural Armor 3
Naturally Psionic
Psionic Focus
Energy Ray