Fey'ri
The result of four noble houses of sun elves breeding with demons in an attempt to strengthen their bloodlines, fey'ri are a type of planetouched that breeds true among their kind. Marked by their fiendish blood, fey'ri are rare among most planetouched in that they have a self-sustaining community, so they are raised among their kind. In general form they resemble sun elves, although all have large bat-like wings. They have one or more unusual features: fiery red eyes, long pointed tail, bat-like ears or deep red skin.
Fey'ri Ability Adjustments: +2 Dex, +2 Int, -2 Con.
Favored Class (Sorcerer): A multiclass fey'ri's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Hardiness vs. Electricity: +2 racial bonus on saving throws against electricity.
- Hardiness vs. Poisons: +2 racial bonus on saving throws against poison.
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Skill Affinity (Hide): +2 racial bonus to Hide checks.
- Skill Affinity (Bluff): +2 racial bonus to Bluff checks.
- Damage Reduction: Innate damage reduction of 10/+1.
- Epic Fire Resistance: Innate fire resistance of 10.
- Low-Light Vision: Allows them to see better than normal in the dark.
- Spell-Like Abilities: 1/day - Alter Self, Charm Person, Clairaudience, Darkness, Enervation.
Fey'ri spell-like abilities have caster level equal to the fey'ri's character level. The DC is Charisma-based.
- Outsider: Fey'ri are considered Outsiders for the purpose of spells.
- Elven: Fey'ri are considered Elven for the purpose of spells.
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +3
Racial Hit Dice/Class: NA