Gnoll
Gnolls are hyena-headed humanoids that wander in loose tribes. Most have dirty yellow or reddish fur and grayish skin. As nocturnal carnivores, gnolls are natural predators and tend to think with their stomachs. Although they will form alliances with other humanoid races, they are just as soon to break them without regret or warning if it suits their need. Gnoll society if usually ruled by its strongest member who uses fear, intimidation and strength to remain in power. Gnolls are in excess of 7 feet tall and typically weigh over 300 pounds.
Gnoll Ability Adjustments: +4 Str, +2 Con, -2 Int, -2 Cha
Favored Class (Ranger): A multiclass gnoll's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Darkvision: Gnolls are able to see in the dark.
- Natural Armor Bonus: Racial natural armor bonus of 1.
- Monstrous: Gnolls count as Monstrous Humanoids for the purpose of spells.
- Weapon Familiarity: Gnolls treat battleaxes and shortbows as simple weapons.
- Racial Hit Dice: A gnoll begins with two levels of humanoid.
- Level Adjustment: +1
Racial Feats |
---|
Darkvision |
Monstrous Humanoid |
Natural Armor 1 |