Hadrimoi
The wandering hadrimoi are shiftless vagabonds willing to do nearly anything to earn a little coin or a meal. Though their monstrous appearance prevents them from moving openly in human society, they thrive in the shadowy corners of the criminal underworld, where their innate speed and agility make them excellent thugs and assassins. Hadrimoi gather in small bands, hoping to better defend against their enemies. When found in these traveling groups, they typically have a few turlemoi along as enforcers. Unlike their larger cousins, hadrimoi have a nasty nature in and out of combat. They take advantage of the turlemoi's natural cowardice to cow them into submission.
As a hadrimoi takes damage, it grows taller and thinner. The grooves in its skin become smooth as its body fills out to its full size. In this form, a hadrimoi gains great speed and agility.
Hadrimoi Ability Adjustments: +2 Str, +8 Dex, +4 Con, +2 Int, +2 Wis
Favored Class (Rogue): A multiclass Hadrimoi's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Low Light Vision
- Base movement of 30
- Damage Reduction: Innate damage reduction of 10/- to bludgeoning damage
- Speed from Pain (Ex): Whenever a Hadrimoi takes damage from any source, it gains a +1 bonus on attack rolls and Reflex saves, a +10 bonus to speed, and a dodge bonus to AC of 2. These benefits last for 1 minute. Bonuses stack each time a Hadrimoi takes damage, to a maximum of a +5 bonus on attack rolls and reflex saves, a +50 bonus to speed, and a +10 dodge bonus to AC. All bonuses reset after one minute from when they were first gained.
- Dagger Dance (Ex): When a Hadrimoi's bonus on attack rolls from its speed from pain ability is +3 or higher, it gains the spring attack feat
- Perfect Symmetry (Ex): As a full attack, a hadrimoi can attack with up to four light weapons with no penalty on attack rolls (including from dual-wielding). If it tries to use heavier weapons, it can make multiple attacks only according to its base attack bonus, and it takes the normal penalties for attacking with two or more weapons.
- Monstrous Humanoid: Hadrimoi are considered Monstrous Humanoid for the purpose of spells
(The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +4
Racial Hit Dice/Class: 9 of Monstrous Humanoid
Racial Feats |
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Low-light Vision |
Monstrous Humanoid |